social engineering: be used in sports

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents technology
Weight: 0.64
, topic
Weight: 0.62
, policy
Weight: 0.61
, strategy
Weight: 0.59
, method
Weight: 0.57
Siblings computer science
Weight: 0.36
, computer hardware
Weight: 0.34
, architecture
Weight: 0.33
, software company
Weight: 0.33
, computer program
Weight: 0.33

Related properties

Property Similarity
be used in sports 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.12
Plausible(technology, be used in sports)
Evidence: 0.10
¬ Typical(social engineering, be used in sports)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.22
Plausible(social engineering, be used in sports)
Evidence: 0.12
¬ Plausible(technology, be used in sports)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(social engineering, be used in sports)
Evidence: 0.16
¬ Remarkable(technology, be used in sports)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.12
Plausible(technology, be used in sports)
Evidence: 0.77
Remarkable(social engineering, be used in sports)
Evidence: 0.22
¬ Plausible(social engineering, be used in sports)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.22
Plausible(social engineering, be used in sports)
Evidence: 0.34
¬ Salient(social engineering, be used in sports)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.34
Salient(social engineering, be used in sports)
Evidence: 0.10
¬ Typical(social engineering, be used in sports)
Evidence: 0.77
¬ Remarkable(social engineering, be used in sports)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Plausible(social engineering, be used in sports)
Evidence: 0.10
¬ Typical(social engineering, be used in sports)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(social engineering, be used in sports)
Evidence: 0.38
¬ Typical(technology, be used in sports)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.10
Typical(social engineering, be used in sports)
Evidence: 0.38
¬ Typical(technology, be used in sports)