socialise: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be used to get to know person 0.80
causes have fun 0.79
causes lot to happen 0.77
causes you would make new friend 0.77
causes lot of small talk 0.77
causes get to know person 0.77
causes feel happy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.76
¬ Salient(socialise, be used to have good time)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.08
¬ Typical(socialise, be used to get to know person)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.97
¬ Plausible(socialise, be used to get to know person)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.85
¬ Plausible(socialise, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.07
¬ Typical(socialise, causes get to know person)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.74
¬ Plausible(socialise, causes you would make new friend)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.91
¬ Plausible(socialise, causes lot to happen)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.85
¬ Plausible(socialise, causes lot of small talk)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.81
¬ Plausible(socialise, causes feel happy)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.98
¬ Plausible(socialise, causes get to know person)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.44
¬ Salient(socialise, causes you would make new friend)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.66
¬ Salient(socialise, causes have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.62
¬ Salient(socialise, causes feel happy)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.81
¬ Salient(socialise, be used to get to know person)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.66
¬ Salient(socialise, causes lot of small talk)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.21
¬ Typical(socialise, causes lot to happen)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.73
¬ Salient(socialise, causes lot to happen)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.85
¬ Salient(socialise, causes get to know person)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.29
¬ Typical(socialise, causes have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.72
¬ Remarkable(socialise, causes have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.68
¬ Remarkable(socialise, causes lot to happen)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.67
¬ Remarkable(socialise, causes feel happy)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.28
¬ Typical(socialise, causes lot of small talk)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.74
¬ Remarkable(socialise, causes lot of small talk)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.87
¬ Remarkable(socialise, be used to get to know person)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.34
¬ Typical(socialise, causes you would make new friend)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.86
¬ Remarkable(socialise, causes get to know person)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.68
Remarkable(socialise, be used to have good time)
Evidence: 0.89
¬ Remarkable(socialise, causes you would make new friend)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.21
Typical(socialise, be used to have good time)
Evidence: 0.36
¬ Typical(socialise, causes feel happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Salient(socialise, be used to have good time)
Evidence: 0.21
¬ Typical(socialise, be used to have good time)
Evidence: 0.68
¬ Remarkable(socialise, be used to have good time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(socialise, be used to have good time)
Evidence: 0.21
¬ Typical(socialise, be used to have good time)