soldier: be in battle

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, special force
Weight: 0.60
, command
Weight: 0.58

Related properties

Property Similarity
be in battle 1.00
march side in battles 0.86
fight 0.85
manage ammo during battle 0.81
want fight 0.81
were expected fight in ww1 in trenches 0.78
fight civil 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.36
¬ Remarkable(soldier, be in battle)
Evidence: 0.15
¬ Remarkable(man, fight)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.15
Remarkable(man, fight)
Evidence: 0.23
¬ Plausible(man, fight)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.40
¬ Salient(soldier, be in battle)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.11
¬ Plausible(soldier, fight)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.40
Salient(soldier, be in battle)
Evidence: 0.11
¬ Salient(soldier, fight)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.36
Remarkable(soldier, be in battle)
Evidence: 0.12
¬ Remarkable(soldier, fight)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.72
Typical(soldier, be in battle)
Evidence: 0.40
¬ Typical(soldier, fight)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.36
Remarkable(soldier, be in battle)
Evidence: 0.22
¬ Remarkable(soldier, want fight)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.40
Salient(soldier, be in battle)
Evidence: 0.25
¬ Salient(soldier, want fight)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.39
¬ Plausible(soldier, want fight)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.72
Typical(soldier, be in battle)
Evidence: 0.66
¬ Typical(soldier, want fight)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.40
Salient(soldier, be in battle)
Evidence: 0.29
¬ Salient(soldier, fight civil)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.36
Remarkable(soldier, be in battle)
Evidence: 0.28
¬ Remarkable(soldier, fight civil)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.72
Typical(soldier, be in battle)
Evidence: 0.64
¬ Typical(soldier, fight civil)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.42
¬ Plausible(soldier, fight civil)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.72
Typical(soldier, be in battle)
Evidence: 0.93
¬ Typical(soldier, manage ammo during battle)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.36
Remarkable(soldier, be in battle)
Evidence: 0.52
¬ Remarkable(soldier, manage ammo during battle)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.85
¬ Plausible(soldier, manage ammo during battle)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.40
Salient(soldier, be in battle)
Evidence: 0.84
¬ Salient(soldier, manage ammo during battle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.40
Salient(soldier, be in battle)
Evidence: 0.72
¬ Typical(soldier, be in battle)
Evidence: 0.36
¬ Remarkable(soldier, be in battle)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.54
Plausible(soldier, be in battle)
Evidence: 0.72
¬ Typical(soldier, be in battle)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.36
¬ Remarkable(soldier, be in battle)
Evidence: 0.74
¬ Typical(man, fight)