soldier: be used to fight

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents public servant
Weight: 0.68
, enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, sergeant
Weight: 0.58
, gunner
Weight: 0.57

Related properties

Property Similarity
be used to fight 1.00
fight 0.99
wants to fight 0.96
fight another 0.95
fight battle 0.95
fight in battle 0.94
start fight 0.91
be used to fight in war 0.91
be fight war 0.91
fight war 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.85
¬ Remarkable(soldier, be used to fight)
Evidence: 0.15
¬ Remarkable(man, fight)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.15
Remarkable(man, fight)
Evidence: 0.23
¬ Plausible(man, fight)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.55
¬ Salient(soldier, be used to fight)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.85
Remarkable(soldier, be used to fight)
Evidence: 0.12
¬ Remarkable(soldier, fight)
0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.11
¬ Salient(soldier, fight)
0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.11
¬ Plausible(soldier, fight)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.15
¬ Salient(soldier, fight battle)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.85
Remarkable(soldier, be used to fight)
Evidence: 0.45
¬ Remarkable(soldier, fight battle)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.85
Remarkable(soldier, be used to fight)
Evidence: 0.68
¬ Remarkable(soldier, fight in battle)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.24
¬ Salient(soldier, fight in battle)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.85
Remarkable(soldier, be used to fight)
Evidence: 0.83
¬ Remarkable(soldier, wants to fight)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.26
Typical(soldier, be used to fight)
Evidence: 0.14
¬ Typical(soldier, fight war)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.25
¬ Plausible(soldier, wants to fight)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.85
Remarkable(soldier, be used to fight)
Evidence: 0.89
¬ Remarkable(soldier, fight war)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.44
¬ Salient(soldier, wants to fight)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.27
¬ Plausible(soldier, fight in battle)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.40
¬ Salient(soldier, fight war)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.31
¬ Plausible(soldier, fight battle)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.26
Typical(soldier, be used to fight)
Evidence: 0.31
¬ Typical(soldier, wants to fight)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.26
Typical(soldier, be used to fight)
Evidence: 0.34
¬ Typical(soldier, fight in battle)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.26
Typical(soldier, be used to fight)
Evidence: 0.40
¬ Typical(soldier, fight)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.26
Typical(soldier, be used to fight)
Evidence: 0.37
¬ Typical(soldier, fight battle)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.52
¬ Plausible(soldier, fight war)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.55
Salient(soldier, be used to fight)
Evidence: 0.26
¬ Typical(soldier, be used to fight)
Evidence: 0.85
¬ Remarkable(soldier, be used to fight)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.29
Plausible(soldier, be used to fight)
Evidence: 0.26
¬ Typical(soldier, be used to fight)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.99
Evidence: 0.85
¬ Remarkable(soldier, be used to fight)
Evidence: 0.74
¬ Typical(man, fight)