soldier: manage ammo during battle

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, special force
Weight: 0.60
, command
Weight: 0.58

Related properties

Property Similarity
manage ammo during battle 1.00
be in battle 0.81
need rifles in war 0.76
want fight 0.75
march side in battles 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(soldier, manage ammo during battle)
Evidence: 0.84
¬ Salient(soldier, manage ammo during battle)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Typical(soldier, manage ammo during battle)
Evidence: 0.72
¬ Typical(soldier, be in battle)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.84
Salient(soldier, manage ammo during battle)
Evidence: 0.40
¬ Salient(soldier, be in battle)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Plausible(soldier, manage ammo during battle)
Evidence: 0.54
¬ Plausible(soldier, be in battle)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.84
Salient(soldier, manage ammo during battle)
Evidence: 0.25
¬ Salient(soldier, want fight)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.93
Typical(soldier, manage ammo during battle)
Evidence: 0.73
¬ Typical(soldier, need rifles in war)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.93
Typical(soldier, manage ammo during battle)
Evidence: 0.66
¬ Typical(soldier, want fight)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.84
Salient(soldier, manage ammo during battle)
Evidence: 0.33
¬ Salient(soldier, need rifles in war)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.85
Plausible(soldier, manage ammo during battle)
Evidence: 0.39
¬ Plausible(soldier, want fight)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Plausible(soldier, manage ammo during battle)
Evidence: 0.48
¬ Plausible(soldier, need rifles in war)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.52
Remarkable(soldier, manage ammo during battle)
Evidence: 0.22
¬ Remarkable(soldier, want fight)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.52
Remarkable(soldier, manage ammo during battle)
Evidence: 0.36
¬ Remarkable(soldier, be in battle)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.52
Remarkable(soldier, manage ammo during battle)
Evidence: 0.27
¬ Remarkable(soldier, need rifles in war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(soldier, manage ammo during battle)
Evidence: 0.93
¬ Typical(soldier, manage ammo during battle)
Evidence: 0.52
¬ Remarkable(soldier, manage ammo during battle)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(soldier, manage ammo during battle)
Evidence: 0.93
¬ Typical(soldier, manage ammo during battle)