soldier: want fight

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, special force
Weight: 0.60
, command
Weight: 0.58

Related properties

Property Similarity
want fight 1.00
fight 0.93
fight for freedom 0.83
fight civil 0.82
be in battle 0.81
were expected fight in ww1 in trenches 0.79
march side in battles 0.76
manage ammo during battle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.22
¬ Remarkable(soldier, want fight)
Evidence: 0.15
¬ Remarkable(man, fight)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.15
Remarkable(man, fight)
Evidence: 0.23
¬ Plausible(man, fight)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.25
¬ Salient(soldier, want fight)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.11
¬ Plausible(soldier, fight)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.11
¬ Salient(soldier, fight)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.22
Remarkable(soldier, want fight)
Evidence: 0.12
¬ Remarkable(soldier, fight)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.66
Typical(soldier, want fight)
Evidence: 0.40
¬ Typical(soldier, fight)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.66
Typical(soldier, want fight)
Evidence: 0.33
¬ Typical(soldier, fight for freedom)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.21
¬ Plausible(soldier, fight for freedom)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.22
Remarkable(soldier, want fight)
Evidence: 0.28
¬ Remarkable(soldier, fight civil)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.29
¬ Salient(soldier, fight civil)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.66
Typical(soldier, want fight)
Evidence: 0.64
¬ Typical(soldier, fight civil)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.66
Typical(soldier, want fight)
Evidence: 0.72
¬ Typical(soldier, be in battle)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.42
¬ Plausible(soldier, fight civil)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.22
Remarkable(soldier, want fight)
Evidence: 0.36
¬ Remarkable(soldier, be in battle)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.40
¬ Salient(soldier, be in battle)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.54
¬ Plausible(soldier, be in battle)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.66
Typical(soldier, want fight)
Evidence: 0.93
¬ Typical(soldier, manage ammo during battle)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.22
Remarkable(soldier, want fight)
Evidence: 0.52
¬ Remarkable(soldier, manage ammo during battle)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.64
¬ Salient(soldier, fight for freedom)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.85
¬ Plausible(soldier, manage ammo during battle)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.84
¬ Salient(soldier, manage ammo during battle)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.22
Remarkable(soldier, want fight)
Evidence: 0.86
¬ Remarkable(soldier, fight for freedom)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.25
Salient(soldier, want fight)
Evidence: 0.66
¬ Typical(soldier, want fight)
Evidence: 0.22
¬ Remarkable(soldier, want fight)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.39
Plausible(soldier, want fight)
Evidence: 0.66
¬ Typical(soldier, want fight)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.22
¬ Remarkable(soldier, want fight)
Evidence: 0.74
¬ Typical(man, fight)