sometimes nmusic: be use in game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Siblings -

Related properties

Property Similarity
be use in game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Plausible(sometimes nmusic, be use in game)
Evidence: 0.24
¬ Salient(sometimes nmusic, be use in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.24
Salient(sometimes nmusic, be use in game)
Evidence: 0.74
¬ Typical(sometimes nmusic, be use in game)
Evidence: 0.30
¬ Remarkable(sometimes nmusic, be use in game)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.46
Plausible(sometimes nmusic, be use in game)
Evidence: 0.74
¬ Typical(sometimes nmusic, be use in game)