sonic: become hyper sonic

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
become hyper sonic 1.00
turn hyper sonic 0.98
become super sonic 0.93
become sonic 0.93
become dark super sonic 0.91
become dark sonic 0.90
be called sonic 0.89
turn sonic 0.88
go sonic 0.88
be named sonic 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.69
¬ Salient(sonic, become hyper sonic)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.93
¬ Remarkable(sonic, turn hyper sonic)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.90
¬ Remarkable(sonic, become super sonic)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.50
¬ Remarkable(sonic, become dark super sonic)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.42
¬ Remarkable(sonic, be named sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(sonic, become hyper sonic)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.20
¬ Typical(sonic, turn hyper sonic)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.65
¬ Salient(sonic, turn hyper sonic)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.41
¬ Plausible(sonic, turn hyper sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.76
¬ Salient(sonic, become super sonic)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.62
¬ Salient(sonic, be named sonic)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.86
¬ Salient(sonic, become dark super sonic)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.55
¬ Plausible(sonic, become super sonic)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.40
¬ Typical(sonic, become super sonic)
0.48
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.91
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.85
¬ Plausible(sonic, become dark super sonic)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.94
¬ Plausible(sonic, be named sonic)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.68
¬ Typical(sonic, be named sonic)
0.31
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.90
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.22
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.91
Evidence: 0.22
Typical(sonic, become hyper sonic)
Evidence: 0.92
¬ Typical(sonic, become dark super sonic)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(sonic, become hyper sonic)
Evidence: 0.22
¬ Typical(sonic, become hyper sonic)
Evidence: 0.94
¬ Remarkable(sonic, become hyper sonic)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.44
Plausible(sonic, become hyper sonic)
Evidence: 0.22
¬ Typical(sonic, become hyper sonic)