sonic: have enemy in sonic games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
have enemy in sonic games 1.00
be in sonic forces 0.88
go sonic 0.86
be called sonic 0.85
turn sonic 0.85
become sonic 0.84
become dark sonic 0.84
turn dark sonic 0.83
sonic like anymore 0.83
become super sonic 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.98
¬ Salient(sonic, have enemy in sonic games)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.98
Typical(sonic, have enemy in sonic games)
Evidence: 0.04
¬ Typical(sonic, be in sonic forces)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.56
¬ Salient(sonic, be in sonic forces)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.98
Typical(sonic, have enemy in sonic games)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.68
¬ Plausible(sonic, be in sonic forces)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.98
Typical(sonic, have enemy in sonic games)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.82
¬ Salient(sonic, turn dark sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.98
Typical(sonic, have enemy in sonic games)
Evidence: 0.86
¬ Typical(sonic, turn dark sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.98
Typical(sonic, have enemy in sonic games)
Evidence: 0.40
¬ Typical(sonic, become super sonic)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.76
¬ Salient(sonic, become super sonic)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.55
¬ Plausible(sonic, become super sonic)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.79
¬ Plausible(sonic, turn dark sonic)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.61
Remarkable(sonic, have enemy in sonic games)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.61
Remarkable(sonic, have enemy in sonic games)
Evidence: 0.54
¬ Remarkable(sonic, turn dark sonic)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.61
Remarkable(sonic, have enemy in sonic games)
Evidence: 0.96
¬ Remarkable(sonic, be in sonic forces)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.61
Remarkable(sonic, have enemy in sonic games)
Evidence: 0.90
¬ Remarkable(sonic, become super sonic)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.61
Remarkable(sonic, have enemy in sonic games)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Salient(sonic, have enemy in sonic games)
Evidence: 0.98
¬ Typical(sonic, have enemy in sonic games)
Evidence: 0.61
¬ Remarkable(sonic, have enemy in sonic games)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(sonic, have enemy in sonic games)
Evidence: 0.98
¬ Typical(sonic, have enemy in sonic games)