sonic: turn hyper sonic

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
turn hyper sonic 1.00
become hyper sonic 0.98
turn sonic 0.92
become super sonic 0.91
become sonic 0.90
turn dark sonic 0.90
become dark super sonic 0.90
be called sonic 0.90
go sonic 0.89
become dark sonic 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.65
¬ Salient(sonic, turn hyper sonic)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.94
¬ Remarkable(sonic, become hyper sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.50
¬ Remarkable(sonic, become dark super sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.54
¬ Remarkable(sonic, turn dark sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.90
¬ Remarkable(sonic, become super sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(sonic, turn hyper sonic)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.22
¬ Typical(sonic, become hyper sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.69
¬ Salient(sonic, become hyper sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.44
¬ Plausible(sonic, become hyper sonic)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.76
¬ Salient(sonic, become super sonic)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.82
¬ Salient(sonic, turn dark sonic)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.86
¬ Salient(sonic, become dark super sonic)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.40
¬ Typical(sonic, become super sonic)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.55
¬ Plausible(sonic, become super sonic)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.89
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.90
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.79
¬ Plausible(sonic, turn dark sonic)
0.39
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.90
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.85
¬ Plausible(sonic, become dark super sonic)
0.30
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.89
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.24
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.90
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.86
¬ Typical(sonic, turn dark sonic)
0.20
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.90
Evidence: 0.20
Typical(sonic, turn hyper sonic)
Evidence: 0.92
¬ Typical(sonic, become dark super sonic)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
Salient(sonic, turn hyper sonic)
Evidence: 0.20
¬ Typical(sonic, turn hyper sonic)
Evidence: 0.93
¬ Remarkable(sonic, turn hyper sonic)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.41
Plausible(sonic, turn hyper sonic)
Evidence: 0.20
¬ Typical(sonic, turn hyper sonic)