spear: be used to hunt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.67
, projectile
Weight: 0.63
, tool
Weight: 0.62
, missile
Weight: 0.60
, thing
Weight: 0.59
Siblings razor blade
Weight: 0.35
, sword
Weight: 0.35
, pocket knife
Weight: 0.35
, dagger
Weight: 0.34
, knife
Weight: 0.34

Related properties

Property Similarity
be used to hunt 1.00
be at hunt shop 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.62
Plausible(weapon, be used to hunt)
Evidence: 0.15
¬ Typical(spear, be used to hunt)
0.53
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.15
¬ Typical(spear, be used to hunt)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.30
Plausible(spear, be used to hunt)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.05
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.30
Plausible(spear, be used to hunt)
Evidence: 0.62
¬ Plausible(weapon, be used to hunt)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.93
¬ Remarkable(spear, be used to hunt)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
0.43
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.93
¬ Remarkable(spear, be used to hunt)
Evidence: 0.27
¬ Remarkable(weapon, be used to hunt)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.62
Plausible(weapon, be used to hunt)
Evidence: 0.93
Remarkable(spear, be used to hunt)
Evidence: 0.30
¬ Plausible(spear, be used to hunt)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.93
Remarkable(spear, be used to hunt)
Evidence: 0.30
¬ Plausible(spear, be used to hunt)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.30
Plausible(spear, be used to hunt)
Evidence: 0.94
¬ Salient(spear, be used to hunt)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Salient(spear, be used to hunt)
Evidence: 0.15
¬ Typical(spear, be used to hunt)
Evidence: 0.93
¬ Remarkable(spear, be used to hunt)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.30
Plausible(spear, be used to hunt)
Evidence: 0.15
¬ Typical(spear, be used to hunt)

Typicality and Rermarkability incompatibility between a parent and a child

0.19
Rule weight: 0.51
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.93
¬ Remarkable(spear, be used to hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.11
Rule weight: 0.51
Evidence weight: 0.23
Similarity weight: 0.91
Evidence: 0.93
¬ Remarkable(spear, be used to hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.15
Typical(spear, be used to hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.13
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 0.91
Evidence: 0.15
Typical(spear, be used to hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)