sportsman: get mad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.62
, citizen
Weight: 0.49
, individual
Weight: 0.48
, celebrity
Weight: 0.47
Siblings golfer
Weight: 0.49
, skier
Weight: 0.45
, outfitter
Weight: 0.45
, professional wrestling
Weight: 0.34

Related properties

Property Similarity
get mad 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.50
Plausible(sportsman, get mad)
Evidence: 0.62
¬ Salient(sportsman, get mad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.62
Salient(sportsman, get mad)
Evidence: 0.48
¬ Typical(sportsman, get mad)
Evidence: 0.72
¬ Remarkable(sportsman, get mad)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.50
Plausible(sportsman, get mad)
Evidence: 0.48
¬ Typical(sportsman, get mad)