sprite: be good for hangovers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, soft drink
Weight: 0.60
, carbonated beverage
Weight: 0.60
, brand
Weight: 0.60
Siblings polygon
Weight: 0.33
, comet
Weight: 0.32
, meteor
Weight: 0.32
, doll
Weight: 0.32
, soda pop
Weight: 0.32

Related properties

Property Similarity
be good for hangovers 1.00
be good for hangover 0.91
help hangover 0.88
is good hangover cure 0.87
is best hangover cure 0.86
is hangover cure 0.85
be good for colds 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.27
¬ Salient(sprite, be good for hangovers)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.21
¬ Remarkable(sprite, be good for hangover)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.15
¬ Remarkable(sprite, is hangover cure)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.24
¬ Salient(sprite, be good for hangover)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.19
¬ Remarkable(sprite, is good hangover cure)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.22
¬ Remarkable(sprite, help hangover)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.21
¬ Salient(sprite, is hangover cure)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.32
¬ Plausible(sprite, be good for hangover)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.26
¬ Salient(sprite, help hangover)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.26
¬ Salient(sprite, is good hangover cure)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.26
¬ Remarkable(sprite, is best hangover cure)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.54
¬ Typical(sprite, be good for hangover)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.30
¬ Plausible(sprite, is hangover cure)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.37
¬ Plausible(sprite, help hangover)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.39
¬ Plausible(sprite, is good hangover cure)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.59
¬ Typical(sprite, help hangover)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.57
¬ Typical(sprite, is hangover cure)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.64
¬ Typical(sprite, is good hangover cure)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.41
¬ Salient(sprite, is best hangover cure)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.24
Remarkable(sprite, be good for hangovers)
Evidence: 0.37
¬ Remarkable(sprite, be good for colds)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.78
¬ Typical(sprite, is best hangover cure)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.57
¬ Plausible(sprite, is best hangover cure)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.54
Typical(sprite, be good for hangovers)
Evidence: 0.73
¬ Typical(sprite, be good for colds)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.59
¬ Plausible(sprite, be good for colds)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.54
¬ Salient(sprite, be good for colds)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Salient(sprite, be good for hangovers)
Evidence: 0.54
¬ Typical(sprite, be good for hangovers)
Evidence: 0.24
¬ Remarkable(sprite, be good for hangovers)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.36
Plausible(sprite, be good for hangovers)
Evidence: 0.54
¬ Typical(sprite, be good for hangovers)