staff: give melee str bonuses

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents team
Weight: 0.70
, professional
Weight: 0.67
, customer
Weight: 0.62
, quality
Weight: 0.62
Siblings assistant
Weight: 0.66
, department
Weight: 0.66
, task force
Weight: 0.65
, office worker
Weight: 0.60
, steward
Weight: 0.52

Related properties

Property Similarity
give melee str bonuses 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(staff, give melee str bonuses)
Evidence: 0.75
¬ Salient(staff, give melee str bonuses)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.75
Salient(staff, give melee str bonuses)
Evidence: 0.83
¬ Typical(staff, give melee str bonuses)
Evidence: 0.37
¬ Remarkable(staff, give melee str bonuses)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(staff, give melee str bonuses)
Evidence: 0.83
¬ Typical(staff, give melee str bonuses)