Dice
About
Dialogues
Browse full collection
stand in queue
:
be motivated by reach end of it
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by reach end of it
1.00
requires find end of line
0.83
causes reach end of queue
0.82
be motivated by get something
0.80
be motivated by be part of line
0.78
be motivated by turn
0.78
be motivated by it would give me advantage
0.78
be motivated by get inside somewhere
0.77
be motivated by i would feel that wait for my turn would be worthwhile
0.77
be motivated by your turn
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.49
¬ Salient(
stand in queue
,
be motivated by reach end of it
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.80
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.17
¬ Typical(
stand in queue
,
be motivated by get something
)
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.09
¬ Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.36
¬ Plausible(
stand in queue
,
causes reach end of queue
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.17
¬ Typical(
stand in queue
,
be motivated by your turn
)
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.23
¬ Typical(
stand in queue
,
be motivated by get inside somewhere
)
0.58
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.78
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.27
¬ Typical(
stand in queue
,
be motivated by it would give me advantage
)
0.57
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.82
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.65
¬ Remarkable(
stand in queue
,
causes reach end of queue
)
0.56
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.83
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.43
¬ Typical(
stand in queue
,
requires find end of line
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.83
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.71
¬ Remarkable(
stand in queue
,
requires find end of line
)
0.56
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.78
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.34
¬ Typical(
stand in queue
,
be motivated by turn
)
0.56
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.82
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.40
¬ Salient(
stand in queue
,
causes reach end of queue
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.37
¬ Typical(
stand in queue
,
be motivated by be part of line
)
0.54
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.83
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.76
¬ Plausible(
stand in queue
,
requires find end of line
)
0.52
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.78
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.78
¬ Remarkable(
stand in queue
,
be motivated by be part of line
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.78
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.77
¬ Remarkable(
stand in queue
,
be motivated by turn
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.78
¬ Remarkable(
stand in queue
,
be motivated by get inside somewhere
)
0.50
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.80
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.90
¬ Remarkable(
stand in queue
,
be motivated by get something
)
0.50
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.83
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.56
¬ Salient(
stand in queue
,
requires find end of line
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.78
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.83
¬ Remarkable(
stand in queue
,
be motivated by it would give me advantage
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.80
¬ Plausible(
stand in queue
,
be motivated by be part of line
)
0.50
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.78
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.82
¬ Plausible(
stand in queue
,
be motivated by turn
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.80
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.90
¬ Plausible(
stand in queue
,
be motivated by get something
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.77
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.87
¬ Remarkable(
stand in queue
,
be motivated by your turn
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.78
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.86
¬ Plausible(
stand in queue
,
be motivated by it would give me advantage
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.71
Remarkable(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.91
¬ Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.90
¬ Plausible(
stand in queue
,
be motivated by get inside somewhere
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.78
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.59
¬ Salient(
stand in queue
,
be motivated by be part of line
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.78
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.59
¬ Salient(
stand in queue
,
be motivated by turn
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.91
¬ Plausible(
stand in queue
,
be motivated by your turn
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.77
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.96
¬ Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.45
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.80
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.67
¬ Salient(
stand in queue
,
be motivated by get something
)
0.45
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.78
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.64
¬ Salient(
stand in queue
,
be motivated by it would give me advantage
)
0.43
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.82
Evidence:
0.53
Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.82
¬ Typical(
stand in queue
,
causes reach end of queue
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.77
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.71
¬ Salient(
stand in queue
,
be motivated by get inside somewhere
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.77
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.71
¬ Salient(
stand in queue
,
be motivated by your turn
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.77
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.77
¬ Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.49
Salient(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.53
¬ Typical(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.71
¬ Remarkable(
stand in queue
,
be motivated by reach end of it
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.69
Plausible(
stand in queue
,
be motivated by reach end of it
)
⋁
Evidence:
0.53
¬ Typical(
stand in queue
,
be motivated by reach end of it
)