stand in queue: be motivated by you must pay bill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you must pay bill 1.00
be motivated by you need to wait your turn 0.81
be motivated by i would feel that wait for my turn would be worthwhile 0.80
be motivated by it be necessary 0.80
be motivated by once you advance to head of queue you get something you want 0.80
be motivated by i want to get something 0.79
be motivated by get something 0.79
be used to something you absolutly must do 0.78
be used to obtain that which one want 0.78
be motivated by purchase something 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.44
¬ Salient(stand in queue, be motivated by you must pay bill)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.11
¬ Typical(stand in queue, be used to obtain that which one want)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.15
¬ Typical(stand in queue, be used to something you absolutly must do)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.29
¬ Typical(stand in queue, be motivated by it be necessary)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.70
¬ Remarkable(stand in queue, be used to something you absolutly must do)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.78
¬ Remarkable(stand in queue, be motivated by it be necessary)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.54
Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.42
¬ Typical(stand in queue, be motivated by purchase something)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.75
¬ Remarkable(stand in queue, be motivated by purchase something)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.85
¬ Remarkable(stand in queue, be used to obtain that which one want)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.72
Remarkable(stand in queue, be motivated by you must pay bill)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.85
¬ Plausible(stand in queue, be motivated by it be necessary)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.77
¬ Plausible(stand in queue, be motivated by purchase something)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.95
¬ Plausible(stand in queue, be used to something you absolutly must do)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.96
¬ Plausible(stand in queue, be used to obtain that which one want)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.56
¬ Salient(stand in queue, be motivated by purchase something)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.66
¬ Salient(stand in queue, be motivated by it be necessary)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.81
¬ Salient(stand in queue, be used to obtain that which one want)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.83
¬ Salient(stand in queue, be used to something you absolutly must do)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.44
Salient(stand in queue, be motivated by you must pay bill)
Evidence: 0.54
¬ Typical(stand in queue, be motivated by you must pay bill)
Evidence: 0.72
¬ Remarkable(stand in queue, be motivated by you must pay bill)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Plausible(stand in queue, be motivated by you must pay bill)
Evidence: 0.54
¬ Typical(stand in queue, be motivated by you must pay bill)