stand up: be used to get out of your chair

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.59
, comedian
Weight: 0.52
Siblings think
Weight: 0.33
, stop sign
Weight: 0.32
, remember
Weight: 0.32
, talk show
Weight: 0.32
, home run
Weight: 0.32

Related properties

Property Similarity
be used to get out of your chair 1.00
causes you hit your head 0.77
be lose under couch 0.77
causes you figure out something 0.76
requires use your body 0.76
requires use your mind 0.76
be happen without your know 0.75
requires sit down 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.65
¬ Typical(stand up, be used to get out of your chair)
0.21
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.65
¬ Typical(stand up, be used to get out of your chair)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.10
¬ Plausible(thing, be lose under couch)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.13
¬ Remarkable(thing, be lose under couch)
0.41
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.22
¬ Remarkable(think, requires sit down)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.80
¬ Remarkable(remember, requires use your mind)
0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.93
¬ Remarkable(think, causes you figure out something)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.06
Remarkable(stand up, be used to get out of your chair)
Evidence: 0.35
¬ Plausible(stand up, be used to get out of your chair)
0.23
Rule weight: 0.42
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.06
Remarkable(stand up, be used to get out of your chair)
Evidence: 0.35
¬ Plausible(stand up, be used to get out of your chair)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.93
Remarkable(think, causes you figure out something)
Evidence: 0.97
¬ Plausible(think, causes you figure out something)
0.40
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.80
Remarkable(remember, requires use your mind)
Evidence: 0.89
¬ Plausible(remember, requires use your mind)
0.37
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.22
Remarkable(think, requires sit down)
Evidence: 0.36
¬ Plausible(think, requires sit down)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.08
¬ Salient(stand up, be used to get out of your chair)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.08
Salient(stand up, be used to get out of your chair)
Evidence: 0.65
¬ Typical(stand up, be used to get out of your chair)
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.35
Plausible(stand up, be used to get out of your chair)
Evidence: 0.65
¬ Typical(stand up, be used to get out of your chair)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.37
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.88
¬ Typical(thing, be lose under couch)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.03
¬ Typical(think, causes you figure out something)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.07
¬ Typical(remember, requires use your mind)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(stand up, be used to get out of your chair)
Evidence: 0.52
¬ Typical(think, requires sit down)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.65
Typical(stand up, be used to get out of your chair)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.65
Typical(stand up, be used to get out of your chair)
Evidence: 0.88
¬ Typical(thing, be lose under couch)