state: bring on other state

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents nation
Weight: 0.68
, district
Weight: 0.67
, country
Weight: 0.62
, plan
Weight: 0.61
Siblings county
Weight: 0.69
, supreme court
Weight: 0.68
, south dakota
Weight: 0.67
, soviet union
Weight: 0.64
, government
Weight: 0.62

Related properties

Property Similarity
bring on other state 1.00
be one state of many 0.83
be at state 0.82
has state 0.79
go to war against each other 0.76
trade their good with each other 0.76
let person get government job 0.76
be used to assemble state 0.76
go to war with another country 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.40
Plausible(country, has state)
Evidence: 0.23
¬ Typical(state, bring on other state)
0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.23
Plausible(nation, go to war against each other)
Evidence: 0.23
¬ Typical(state, bring on other state)
0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.19
Plausible(country, trade their good with each other)
Evidence: 0.23
¬ Typical(state, bring on other state)
0.40
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.16
Plausible(country, be used to assemble state)
Evidence: 0.23
¬ Typical(state, bring on other state)
0.39
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.10
Plausible(country, go to war with another country)
Evidence: 0.23
¬ Typical(state, bring on other state)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.10
¬ Plausible(country, go to war with another country)
0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.16
¬ Plausible(country, be used to assemble state)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.19
¬ Plausible(country, trade their good with each other)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.23
¬ Plausible(nation, go to war against each other)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.40
¬ Plausible(country, has state)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.37
¬ Remarkable(country, has state)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.37
¬ Remarkable(country, go to war with another country)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.46
¬ Remarkable(country, be used to assemble state)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.64
¬ Remarkable(nation, go to war against each other)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.63
¬ Remarkable(country, trade their good with each other)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.29
¬ Remarkable(government, let person get government job)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.72
¬ Remarkable(south dakota, be one state of many)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.79
¬ Remarkable(county, be at state)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.40
Plausible(country, has state)
Evidence: 0.65
Remarkable(state, bring on other state)
Evidence: 0.46
¬ Plausible(state, bring on other state)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.23
Plausible(nation, go to war against each other)
Evidence: 0.65
Remarkable(state, bring on other state)
Evidence: 0.46
¬ Plausible(state, bring on other state)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.19
Plausible(country, trade their good with each other)
Evidence: 0.65
Remarkable(state, bring on other state)
Evidence: 0.46
¬ Plausible(state, bring on other state)
0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.16
Plausible(country, be used to assemble state)
Evidence: 0.65
Remarkable(state, bring on other state)
Evidence: 0.46
¬ Plausible(state, bring on other state)
0.27
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.10
Plausible(country, go to war with another country)
Evidence: 0.65
Remarkable(state, bring on other state)
Evidence: 0.46
¬ Plausible(state, bring on other state)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.72
Remarkable(south dakota, be one state of many)
Evidence: 0.20
¬ Plausible(south dakota, be one state of many)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.79
Remarkable(county, be at state)
Evidence: 0.60
¬ Plausible(county, be at state)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.29
Remarkable(government, let person get government job)
Evidence: 0.25
¬ Plausible(government, let person get government job)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.85
¬ Salient(state, bring on other state)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Salient(state, bring on other state)
Evidence: 0.23
¬ Typical(state, bring on other state)
Evidence: 0.65
¬ Remarkable(state, bring on other state)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Plausible(state, bring on other state)
Evidence: 0.23
¬ Typical(state, bring on other state)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.33
¬ Typical(country, has state)
0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.36
¬ Typical(nation, go to war against each other)
0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.46
¬ Typical(country, trade their good with each other)
0.25
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.53
¬ Typical(country, be used to assemble state)
0.22
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.66
¬ Typical(country, go to war with another country)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.13
¬ Typical(county, be at state)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.38
¬ Typical(south dakota, be one state of many)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(state, bring on other state)
Evidence: 0.51
¬ Typical(government, let person get government job)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.23
Typical(state, bring on other state)
Evidence: 0.33
¬ Typical(country, has state)
0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.23
Typical(state, bring on other state)
Evidence: 0.36
¬ Typical(nation, go to war against each other)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.23
Typical(state, bring on other state)
Evidence: 0.46
¬ Typical(country, trade their good with each other)
0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.23
Typical(state, bring on other state)
Evidence: 0.53
¬ Typical(country, be used to assemble state)
0.18
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.23
Typical(state, bring on other state)
Evidence: 0.66
¬ Typical(country, go to war with another country)