stick: be used to keep window open

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, thing
Weight: 0.63
, solid
Weight: 0.62
, tool
Weight: 0.58
Siblings hockey stick
Weight: 0.64
, glue stick
Weight: 0.37
, pencil
Weight: 0.33
, hammer
Weight: 0.33
, keep
Weight: 0.33

Related properties

Property Similarity
be used to keep window open 1.00
hold open door 0.88
break window 0.87
be used to break something open 0.82
be used to prop open door 0.82
be used to pry open board 0.81
be keep in box 0.78
fall inside or outside frame 0.77
be used to repair door 0.76
get trap inside of container 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.25
Plausible(tool, be keep in box)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)
0.24
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.22
Plausible(tool, be used to repair door)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)
0.22
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.13
Plausible(object, fall inside or outside frame)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)
0.19
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.08
Plausible(object, get trap inside of container)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.08
¬ Plausible(object, get trap inside of container)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.13
¬ Plausible(object, fall inside or outside frame)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.22
¬ Plausible(tool, be used to repair door)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.25
¬ Plausible(tool, be keep in box)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.16
¬ Remarkable(tool, be keep in box)
0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.15
¬ Remarkable(object, fall inside or outside frame)
0.38
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.19
¬ Remarkable(object, get trap inside of container)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.40
¬ Remarkable(tool, be used to repair door)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.17
¬ Remarkable(hammer, break window)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.52
¬ Remarkable(hammer, be used to pry open board)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.84
¬ Remarkable(hammer, be used to break something open)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.25
Plausible(tool, be keep in box)
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.06
¬ Plausible(stick, be used to keep window open)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.13
Plausible(object, fall inside or outside frame)
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.06
¬ Plausible(stick, be used to keep window open)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.22
Plausible(tool, be used to repair door)
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.06
¬ Plausible(stick, be used to keep window open)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.08
Plausible(object, get trap inside of container)
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.06
¬ Plausible(stick, be used to keep window open)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.84
Remarkable(hammer, be used to break something open)
Evidence: 0.40
¬ Plausible(hammer, be used to break something open)
0.44
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.17
Remarkable(hammer, break window)
Evidence: 0.19
¬ Plausible(hammer, break window)
0.35
Rule weight: 0.60
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.52
Remarkable(hammer, be used to pry open board)
Evidence: 0.64
¬ Plausible(hammer, be used to pry open board)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.54
¬ Salient(stick, be used to keep window open)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.35
¬ Typical(stick, hold open door)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.35
¬ Remarkable(stick, hold open door)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.15
¬ Plausible(stick, be used to prop open door)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.55
¬ Typical(stick, be used to prop open door)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.62
Remarkable(stick, be used to keep window open)
Evidence: 0.52
¬ Remarkable(stick, be used to prop open door)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.54
Salient(stick, be used to keep window open)
Evidence: 0.57
¬ Salient(stick, hold open door)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.54
Salient(stick, be used to keep window open)
Evidence: 0.54
¬ Salient(stick, be used to prop open door)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.38
¬ Plausible(stick, hold open door)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Salient(stick, be used to keep window open)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.06
Plausible(stick, be used to keep window open)
Evidence: 0.67
¬ Typical(stick, be used to keep window open)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.54
¬ Typical(tool, be used to repair door)
0.25
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.61
¬ Typical(tool, be keep in box)
0.20
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.76
¬ Typical(object, fall inside or outside frame)
0.18
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.83
¬ Typical(object, get trap inside of container)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.20
¬ Typical(hammer, be used to pry open board)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.22
¬ Typical(hammer, be used to break something open)
0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(stick, be used to keep window open)
Evidence: 0.67
¬ Typical(hammer, break window)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.61
¬ Typical(tool, be keep in box)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.54
¬ Typical(tool, be used to repair door)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.76
¬ Typical(object, fall inside or outside frame)
0.26
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.67
Typical(stick, be used to keep window open)
Evidence: 0.83
¬ Typical(object, get trap inside of container)