stopwatch: be useful for time race and game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.60
, tool
Weight: 0.55
, function
Weight: 0.48
, equipment
Weight: 0.47
, device
Weight: 0.46
Siblings clock
Weight: 0.33
, calculator
Weight: 0.33
, compass
Weight: 0.33
, pencil sharpener
Weight: 0.32
, stethoscope
Weight: 0.32

Related properties

Property Similarity
be useful for time race and game 1.00
be used to time race 0.90
time race 0.88
be used to time event like race 0.88
be use in race 0.86
be useful for measure time in second 0.84
be used to get to event on time 0.81
be useful 0.80
be useful for some task 0.80
be used to time sport event 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.53
Plausible(tool, be useful for some task)
Evidence: 0.43
¬ Typical(stopwatch, be useful for time race and game)
0.36
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.26
Plausible(tool, be useful)
Evidence: 0.43
¬ Typical(stopwatch, be useful for time race and game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.26
¬ Plausible(tool, be useful)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.53
¬ Plausible(tool, be useful for some task)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.61
¬ Remarkable(tool, be useful)
0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.72
¬ Remarkable(tool, be useful for some task)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.20
¬ Remarkable(clock, time race)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.80
¬ Remarkable(compass, be useful)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.86
¬ Remarkable(calculator, be useful)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.81
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.87
¬ Remarkable(clock, be used to get to event on time)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.53
Plausible(tool, be useful for some task)
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.09
¬ Plausible(stopwatch, be useful for time race and game)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.26
Plausible(tool, be useful)
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.09
¬ Plausible(stopwatch, be useful for time race and game)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.87
Remarkable(clock, be used to get to event on time)
Evidence: 0.22
¬ Plausible(clock, be used to get to event on time)
0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.86
Remarkable(calculator, be useful)
Evidence: 0.69
¬ Plausible(calculator, be useful)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.80
Remarkable(compass, be useful)
Evidence: 0.78
¬ Plausible(compass, be useful)
0.29
Rule weight: 0.60
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.20
Remarkable(clock, time race)
Evidence: 0.62
¬ Plausible(clock, time race)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.62
¬ Salient(stopwatch, be useful for time race and game)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.08
¬ Plausible(stopwatch, be used to time race)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.07
¬ Plausible(stopwatch, be used to time event like race)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.43
¬ Remarkable(stopwatch, be use in race)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.23
¬ Salient(stopwatch, be use in race)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.08
¬ Plausible(stopwatch, be useful for measure time in second)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.79
¬ Remarkable(stopwatch, be used to time race)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.82
¬ Remarkable(stopwatch, be used to time event like race)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.77
¬ Remarkable(stopwatch, be useful for measure time in second)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.53
¬ Salient(stopwatch, be used to time race)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.11
¬ Plausible(stopwatch, be used to time sport event)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.56
¬ Salient(stopwatch, be used to time event like race)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.83
Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.85
¬ Remarkable(stopwatch, be used to time sport event)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.50
¬ Salient(stopwatch, be useful for measure time in second)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.46
¬ Typical(stopwatch, be used to time race)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.47
¬ Typical(stopwatch, be used to time event like race)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.38
¬ Typical(stopwatch, be used to time sport event)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.50
¬ Typical(stopwatch, be useful for measure time in second)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.67
¬ Salient(stopwatch, be used to time sport event)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.35
¬ Plausible(stopwatch, be use in race)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.83
¬ Typical(stopwatch, be use in race)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.62
Salient(stopwatch, be useful for time race and game)
Evidence: 0.43
¬ Typical(stopwatch, be useful for time race and game)
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.09
Plausible(stopwatch, be useful for time race and game)
Evidence: 0.43
¬ Typical(stopwatch, be useful for time race and game)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.22
¬ Typical(tool, be useful for some task)
0.27
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.42
¬ Typical(tool, be useful)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.37
¬ Typical(clock, be used to get to event on time)
0.05
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.61
¬ Typical(calculator, be useful)
0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.77
¬ Typical(clock, time race)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.83
¬ Remarkable(stopwatch, be useful for time race and game)
Evidence: 0.74
¬ Typical(compass, be useful)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.22
¬ Typical(tool, be useful for some task)
0.30
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.43
Typical(stopwatch, be useful for time race and game)
Evidence: 0.42
¬ Typical(tool, be useful)