store: charge money for good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents convenience store
Weight: 0.81
, restaurant
Weight: 0.61
, area
Weight: 0.57
, business
Weight: 0.57
Siblings grocery store
Weight: 0.80
, hardware store
Weight: 0.75
, drugstore
Weight: 0.71
, corner shop
Weight: 0.71
, food store
Weight: 0.68

Related properties

Property Similarity
charge money for good 1.00
charge too much for food 0.86
be used to make money 0.84
be only about money 0.81
be used to spend money 0.80
be used to earn money 0.79
be suppose to make money 0.79
be used to buy good 0.78
be used to collect money 0.77
be used to exchange service for money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.40
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.38
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.22
Plausible(restaurant, charge too much for food)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.38
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.36
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.24
Plausible(business, be used to earn money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.36
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.21
Plausible(business, be only about money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.23
Plausible(business, be used to collect money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.08
Plausible(business, be used to exchange service for money)
Evidence: 0.43
¬ Typical(store, charge money for good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.08
¬ Plausible(business, be used to exchange service for money)
0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.22
¬ Plausible(restaurant, charge too much for food)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.21
¬ Plausible(business, be only about money)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.24
¬ Plausible(business, be used to earn money)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.23
¬ Plausible(business, be used to collect money)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.44
¬ Plausible(business, be suppose to make money)
0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.58
¬ Plausible(business, be used to make money)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.55
¬ Remarkable(restaurant, charge too much for food)
0.31
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.73
¬ Remarkable(business, be only about money)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.75
¬ Remarkable(business, be used to exchange service for money)
0.24
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.79
¬ Remarkable(business, be used to earn money)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.77
¬ Remarkable(business, be used to collect money)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.84
¬ Remarkable(business, be used to make money)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.82
¬ Remarkable(business, be suppose to make money)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.58
¬ Remarkable(hardware store, be used to spend money)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.34
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.22
Plausible(restaurant, charge too much for food)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.21
Plausible(business, be only about money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.24
Plausible(business, be used to earn money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.23
Plausible(business, be used to collect money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.08
Plausible(business, be used to exchange service for money)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.58
Remarkable(hardware store, be used to spend money)
Evidence: 0.29
¬ Plausible(hardware store, be used to spend money)
0.40
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.73
¬ Salient(store, charge money for good)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.16
¬ Typical(store, be used to buy good)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Salient(store, charge money for good)
Evidence: 0.84
¬ Salient(store, be used to buy good)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.88
¬ Remarkable(store, be used to buy good)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.51
¬ Plausible(store, be used to buy good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.73
Salient(store, charge money for good)
Evidence: 0.43
¬ Typical(store, charge money for good)
Evidence: 0.61
¬ Remarkable(store, charge money for good)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.43
¬ Typical(store, charge money for good)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.35
¬ Typical(business, be used to earn money)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.46
¬ Typical(restaurant, charge too much for food)
0.32
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.31
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.41
¬ Typical(business, be only about money)
0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.37
¬ Typical(business, be used to collect money)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.55
¬ Typical(business, be used to exchange service for money)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(store, charge money for good)
Evidence: 0.36
¬ Typical(hardware store, be used to spend money)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.31
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.46
¬ Typical(restaurant, charge too much for food)
0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.35
¬ Typical(business, be used to earn money)
0.31
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.30
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.41
¬ Typical(business, be only about money)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.37
¬ Typical(business, be used to collect money)
0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.43
Typical(store, charge money for good)
Evidence: 0.55
¬ Typical(business, be used to exchange service for money)