story: be locked in mortal kombat x

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tale
Weight: 0.76
, fairy tale
Weight: 0.71
, article
Weight: 0.66
, topic
Weight: 0.66
Siblings jonah
Weight: 0.68
, genesis
Weight: 0.66
, myth
Weight: 0.65
, cinderella
Weight: 0.65
, gossip
Weight: 0.64

Related properties

Property Similarity
be locked in mortal kombat x 1.00
be locked in kombat x 0.91
is mortal 0.86
is mortal sin 0.82
get locked 0.79
be locked on nulled 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.47
Plausible(topic, get locked)
Evidence: 0.52
¬ Typical(story, be locked in mortal kombat x)
0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.42
Plausible(topic, be locked on nulled)
Evidence: 0.52
¬ Typical(story, be locked in mortal kombat x)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.42
¬ Plausible(topic, be locked on nulled)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.47
¬ Plausible(topic, get locked)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.31
¬ Remarkable(topic, get locked)
0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.30
¬ Remarkable(topic, be locked on nulled)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.24
¬ Remarkable(gossip, is mortal)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.07
¬ Remarkable(gossip, is mortal sin)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.47
Plausible(topic, get locked)
Evidence: 0.15
Remarkable(story, be locked in mortal kombat x)
Evidence: 0.25
¬ Plausible(story, be locked in mortal kombat x)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
Plausible(topic, be locked on nulled)
Evidence: 0.15
Remarkable(story, be locked in mortal kombat x)
Evidence: 0.25
¬ Plausible(story, be locked in mortal kombat x)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.07
Remarkable(gossip, is mortal sin)
Evidence: 0.09
¬ Plausible(gossip, is mortal sin)
0.36
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.24
Remarkable(gossip, is mortal)
Evidence: 0.55
¬ Plausible(gossip, is mortal)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.18
¬ Salient(story, be locked in mortal kombat x)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(story, be locked in mortal kombat x)
Evidence: 0.52
¬ Typical(story, be locked in mortal kombat x)
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.25
Plausible(story, be locked in mortal kombat x)
Evidence: 0.52
¬ Typical(story, be locked in mortal kombat x)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.63
¬ Typical(topic, get locked)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.57
¬ Typical(topic, be locked on nulled)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.34
¬ Typical(gossip, is mortal sin)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.15
¬ Remarkable(story, be locked in mortal kombat x)
Evidence: 0.77
¬ Typical(gossip, is mortal)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.52
Typical(story, be locked in mortal kombat x)
Evidence: 0.57
¬ Typical(topic, be locked on nulled)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.52
Typical(story, be locked in mortal kombat x)
Evidence: 0.63
¬ Typical(topic, get locked)