story: be locked on pixel car racer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tale
Weight: 0.76
, fairy tale
Weight: 0.71
, article
Weight: 0.66
, topic
Weight: 0.66
Siblings jonah
Weight: 0.68
, genesis
Weight: 0.66
, myth
Weight: 0.65
, cinderella
Weight: 0.65
, gossip
Weight: 0.64

Related properties

Property Similarity
be locked on pixel car racer 1.00
be locked in kombat x 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.16
Plausible(story, be locked on pixel car racer)
Evidence: 0.14
¬ Salient(story, be locked on pixel car racer)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(story, be locked on pixel car racer)
Evidence: 0.43
¬ Typical(story, be locked on pixel car racer)
Evidence: 0.13
¬ Remarkable(story, be locked on pixel car racer)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.16
Plausible(story, be locked on pixel car racer)
Evidence: 0.43
¬ Typical(story, be locked on pixel car racer)