strike match: be used to light room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to light room 1.00
be used to light sigarette 0.89
be used to light it 0.88
be motivated by light it 0.83
be used to create light 0.82
be used to light something on fire 0.81
be used to light fire 0.81
be used to light candle 0.80
be used to light pilot light 0.80
causes you can then light candle 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.17
¬ Salient(strike match, be used to light room)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.08
¬ Typical(strike match, be used to light it)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.87
¬ Plausible(strike match, be used to light sigarette)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.95
¬ Plausible(strike match, be used to light it)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.04
¬ Typical(strike match, be used to light something on fire)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.07
¬ Typical(strike match, be used to light fire)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.91
¬ Plausible(strike match, be motivated by light it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.71
¬ Plausible(strike match, be used to light pilot light)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.14
¬ Typical(strike match, be motivated by light it)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.23
¬ Typical(strike match, be used to light sigarette)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.80
¬ Plausible(strike match, be used to light candle)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.98
¬ Plausible(strike match, be used to light something on fire)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.96
¬ Plausible(strike match, be used to light fire)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.27
¬ Salient(strike match, be used to light sigarette)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.32
¬ Typical(strike match, be used to light candle)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.28
¬ Salient(strike match, be used to light candle)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.37
¬ Salient(strike match, be used to light pilot light)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.27
Typical(strike match, be used to light room)
Evidence: 0.46
¬ Typical(strike match, be used to light pilot light)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.68
¬ Remarkable(strike match, be used to light pilot light)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.89
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.81
¬ Remarkable(strike match, be used to light sigarette)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.80
¬ Remarkable(strike match, be used to light candle)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.92
¬ Remarkable(strike match, be used to light it)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.91
¬ Remarkable(strike match, be motivated by light it)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.93
¬ Remarkable(strike match, be used to light fire)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.60
¬ Salient(strike match, be used to light fire)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.46
Remarkable(strike match, be used to light room)
Evidence: 0.95
¬ Remarkable(strike match, be used to light something on fire)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.66
¬ Salient(strike match, be motivated by light it)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.88
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.74
¬ Salient(strike match, be used to light it)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.81
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.82
¬ Salient(strike match, be used to light something on fire)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.17
Salient(strike match, be used to light room)
Evidence: 0.27
¬ Typical(strike match, be used to light room)
Evidence: 0.46
¬ Remarkable(strike match, be used to light room)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(strike match, be used to light room)
Evidence: 0.27
¬ Typical(strike match, be used to light room)