strike match: causes you can light fire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you can light fire 1.00
be motivated by you want to light fire 0.95
be motivated by you need to light fire 0.95
be used to light something on fire 0.92
be used to light fire 0.91
be motivated by light fire 0.89
causes you can then light candle 0.89
causes something will catch fire 0.88
causes fire would start 0.87
requires need for fire 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.87
¬ Salient(strike match, causes you can light fire)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.98
¬ Plausible(strike match, be motivated by you want to light fire)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.99
¬ Plausible(strike match, be motivated by you need to light fire)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.98
¬ Plausible(strike match, be used to light something on fire)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.04
¬ Typical(strike match, be motivated by you need to light fire)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.05
¬ Typical(strike match, be motivated by you want to light fire)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you want to light fire)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you need to light fire)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.96
¬ Plausible(strike match, be used to light fire)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.93
¬ Plausible(strike match, be motivated by light fire)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.04
¬ Typical(strike match, be used to light something on fire)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.95
¬ Remarkable(strike match, be used to light something on fire)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.93
¬ Remarkable(strike match, be used to light fire)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.90
¬ Plausible(strike match, causes fire would start)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.98
¬ Plausible(strike match, requires need for fire)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.93
¬ Remarkable(strike match, be motivated by light fire)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.80
¬ Salient(strike match, be motivated by you want to light fire)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.07
¬ Typical(strike match, be used to light fire)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.87
¬ Salient(strike match, be motivated by you need to light fire)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.60
¬ Salient(strike match, be used to light fire)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.85
¬ Remarkable(strike match, causes fire would start)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.57
¬ Salient(strike match, be motivated by light fire)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(strike match, causes you can light fire)
Evidence: 0.90
¬ Remarkable(strike match, requires need for fire)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.82
¬ Salient(strike match, be used to light something on fire)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.10
¬ Typical(strike match, be motivated by light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.07
¬ Typical(strike match, requires need for fire)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.53
¬ Salient(strike match, causes fire would start)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.82
¬ Salient(strike match, requires need for fire)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.03
Typical(strike match, causes you can light fire)
Evidence: 0.18
¬ Typical(strike match, causes fire would start)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.87
Salient(strike match, causes you can light fire)
Evidence: 0.03
¬ Typical(strike match, causes you can light fire)
Evidence: 0.95
¬ Remarkable(strike match, causes you can light fire)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(strike match, causes you can light fire)
Evidence: 0.03
¬ Typical(strike match, causes you can light fire)