success: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents achievement
Weight: 0.68
, factor
Weight: 0.59
, publication
Weight: 0.58
, promise
Weight: 0.58
Siblings good luck
Weight: 0.66
, performance
Weight: 0.64
, defeat
Weight: 0.51
, encore
Weight: 0.50
, dodger
Weight: 0.43

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality better 0.90
has quality evil 0.80
has quality shit 0.79
is poor 0.78
is terrible 0.77
be bad luck in theatre 0.76
feel good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.01
Plausible(achievement, has quality bad)
Evidence: 0.11
¬ Typical(success, has quality bad)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.08
Plausible(achievement, has quality evil)
Evidence: 0.11
¬ Typical(success, has quality bad)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.01
¬ Plausible(achievement, has quality bad)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.08
¬ Plausible(achievement, has quality evil)

Remarkability exclusitivity betweem a parent and a child

0.58
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.02
¬ Remarkable(achievement, has quality bad)
0.46
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.09
¬ Remarkable(achievement, has quality evil)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.24
¬ Remarkable(encore, has quality bad)
0.12
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.79
¬ Remarkable(performance, has quality better)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.00
¬ Remarkable(good luck, be bad luck in theatre)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Plausible(achievement, has quality bad)
Evidence: 0.00
Remarkable(success, has quality bad)
Evidence: 0.00
¬ Plausible(success, has quality bad)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.08
Plausible(achievement, has quality evil)
Evidence: 0.00
Remarkable(success, has quality bad)
Evidence: 0.00
¬ Plausible(success, has quality bad)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.00
Remarkable(good luck, be bad luck in theatre)
Evidence: 0.00
¬ Plausible(good luck, be bad luck in theatre)
0.45
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.79
Remarkable(performance, has quality better)
Evidence: 0.76
¬ Plausible(performance, has quality better)
0.45
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.24
Remarkable(encore, has quality bad)
Evidence: 0.34
¬ Plausible(encore, has quality bad)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.00
¬ Salient(success, has quality bad)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.11
Typical(success, has quality bad)
Evidence: 0.14
¬ Typical(success, has quality good)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.11
Typical(success, has quality bad)
Evidence: 0.09
¬ Typical(success, feel good)
0.53
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.36
¬ Plausible(success, has quality good)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.28
¬ Plausible(success, feel good)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.00
Salient(success, has quality bad)
Evidence: 0.52
¬ Salient(success, feel good)
0.30
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.96
Evidence: 0.00
Salient(success, has quality bad)
Evidence: 0.63
¬ Salient(success, has quality good)
0.05
Rule weight: 0.85
Evidence weight: 0.08
Similarity weight: 0.76
Evidence: 0.00
Remarkable(success, has quality bad)
Evidence: 0.92
¬ Remarkable(success, feel good)
0.05
Rule weight: 0.85
Evidence weight: 0.06
Similarity weight: 0.96
Evidence: 0.00
Remarkable(success, has quality bad)
Evidence: 0.94
¬ Remarkable(success, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(success, has quality bad)
Evidence: 0.11
¬ Typical(success, has quality bad)
Evidence: 0.00
¬ Remarkable(success, has quality bad)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.00
Plausible(success, has quality bad)
Evidence: 0.11
¬ Typical(success, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.51
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.15
¬ Typical(achievement, has quality bad)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.33
¬ Typical(achievement, has quality evil)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.55
¬ Typical(encore, has quality bad)
0.12
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.75
¬ Typical(performance, has quality better)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(success, has quality bad)
Evidence: 0.09
¬ Typical(good luck, be bad luck in theatre)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.11
Typical(success, has quality bad)
Evidence: 0.15
¬ Typical(achievement, has quality bad)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.11
Typical(success, has quality bad)
Evidence: 0.33
¬ Typical(achievement, has quality evil)