superman: being hit several times

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hero
Weight: 0.75
, superhero
Weight: 0.74
, character
Weight: 0.69
, villain
Weight: 0.64
, icon
Weight: 0.64
Siblings batman
Weight: 0.36
, spider man
Weight: 0.36
, iron man
Weight: 0.35
, hulk
Weight: 0.34

Related properties

Property Similarity
being hit several times 1.00
being hit times 0.94
be alive hit several times 0.92
be alive hit times 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.54
Plausible(superman, being hit several times)
Evidence: 0.44
¬ Salient(superman, being hit several times)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.71
Typical(superman, being hit several times)
Evidence: 0.52
¬ Typical(superman, being hit times)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.35
Remarkable(superman, being hit several times)
Evidence: 0.26
¬ Remarkable(superman, be alive hit several times)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.44
Salient(superman, being hit several times)
Evidence: 0.32
¬ Salient(superman, be alive hit several times)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.71
Typical(superman, being hit several times)
Evidence: 0.68
¬ Typical(superman, be alive hit several times)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.54
Plausible(superman, being hit several times)
Evidence: 0.45
¬ Plausible(superman, be alive hit several times)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.54
Plausible(superman, being hit several times)
Evidence: 0.54
¬ Plausible(superman, being hit times)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.71
Typical(superman, being hit several times)
Evidence: 0.71
¬ Typical(superman, be alive hit times)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.44
Salient(superman, being hit several times)
Evidence: 0.64
¬ Salient(superman, being hit times)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.54
Plausible(superman, being hit several times)
Evidence: 0.60
¬ Plausible(superman, be alive hit times)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.35
Remarkable(superman, being hit several times)
Evidence: 0.47
¬ Remarkable(superman, be alive hit times)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.44
Salient(superman, being hit several times)
Evidence: 0.58
¬ Salient(superman, be alive hit times)
0.42
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.94
Evidence: 0.35
Remarkable(superman, being hit several times)
Evidence: 0.74
¬ Remarkable(superman, being hit times)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.44
Salient(superman, being hit several times)
Evidence: 0.71
¬ Typical(superman, being hit several times)
Evidence: 0.35
¬ Remarkable(superman, being hit several times)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.54
Plausible(superman, being hit several times)
Evidence: 0.71
¬ Typical(superman, being hit several times)