survival: be dlc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.62
, trait
Weight: 0.61
, goal
Weight: 0.59
, thing
Weight: 0.57
, situation
Weight: 0.57
Siblings human life
Weight: 0.32
, loyalty
Weight: 0.31
, immune response
Weight: 0.31
, condition
Weight: 0.31
, living thing
Weight: 0.31

Related properties

Property Similarity
be dlc 1.00
be better than bm in pvp 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.13
Plausible(survival, be dlc)
Evidence: 0.16
¬ Salient(survival, be dlc)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.20
Remarkable(survival, be dlc)
Evidence: 0.24
¬ Remarkable(survival, be better than bm in pvp)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.16
Salient(survival, be dlc)
Evidence: 0.29
¬ Salient(survival, be better than bm in pvp)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.13
Plausible(survival, be dlc)
Evidence: 0.40
¬ Plausible(survival, be better than bm in pvp)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.32
Typical(survival, be dlc)
Evidence: 0.62
¬ Typical(survival, be better than bm in pvp)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(survival, be dlc)
Evidence: 0.32
¬ Typical(survival, be dlc)
Evidence: 0.20
¬ Remarkable(survival, be dlc)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.13
Plausible(survival, be dlc)
Evidence: 0.32
¬ Typical(survival, be dlc)