swim: be enjoyable acitvity

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
be enjoyable acitvity 1.00
be useless but still enjoyable 0.85
be fun 0.85
be used to fun 0.84
be used to have fun 0.81
be motivated by it be fun 0.79
causes you have fun 0.78
be used to enjoyment 0.77
be used to have family fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.46
¬ Typical(swim, be enjoyable acitvity)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.75
¬ Remarkable(canoe, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.27
¬ Plausible(swim, be enjoyable acitvity)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.75
Remarkable(canoe, be fun)
Evidence: 0.09
¬ Plausible(canoe, be fun)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.75
Remarkable(canoe, be used to fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.05
¬ Plausible(scuba dive, be motivated by it be fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.64
¬ Salient(swim, be enjoyable acitvity)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.34
¬ Typical(swim, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.28
¬ Plausible(swim, be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.40
¬ Typical(swim, be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.58
¬ Salient(swim, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.66
¬ Salient(swim, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.32
¬ Typical(swim, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.71
¬ Salient(swim, be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.36
¬ Plausible(swim, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.65
¬ Salient(swim, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.78
¬ Salient(swim, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.60
¬ Remarkable(swim, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.74
¬ Remarkable(swim, be fun)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.85
¬ Salient(swim, causes you have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.44
¬ Plausible(swim, be used to enjoyment)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.53
Remarkable(swim, be enjoyable acitvity)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.64
Salient(swim, be enjoyable acitvity)
Evidence: 0.46
¬ Typical(swim, be enjoyable acitvity)
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.27
Plausible(swim, be enjoyable acitvity)
Evidence: 0.46
¬ Typical(swim, be enjoyable acitvity)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.55
¬ Typical(canoe, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.46
Typical(swim, be enjoyable acitvity)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)