swim: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun 0.94
causes you have fun 0.94
be used to have fun in water 0.92
be motivated by it be fun 0.92
be used to have family fun 0.92
be use for fun and exercise 0.87
be used to have fun on your vacation 0.86
be useless but still enjoyable 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.31
¬ Typical(swim, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.96
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.94
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.75
¬ Remarkable(canoe, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.78
¬ Remarkable(canoe, be use for fun and exercise)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.80
¬ Remarkable(canoe, be used to have fun on your vacation)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.75
Remarkable(canoe, be used to fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.75
Remarkable(canoe, be fun)
Evidence: 0.09
¬ Plausible(canoe, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.05
¬ Plausible(scuba dive, be motivated by it be fun)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.78
Remarkable(canoe, be use for fun and exercise)
Evidence: 0.09
¬ Plausible(canoe, be use for fun and exercise)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.80
Remarkable(canoe, be used to have fun on your vacation)
Evidence: 0.04
¬ Plausible(canoe, be used to have fun on your vacation)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.58
¬ Salient(swim, be used to have fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.28
¬ Plausible(swim, be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.36
¬ Plausible(swim, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.74
¬ Remarkable(swim, be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.34
¬ Typical(swim, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.66
¬ Salient(swim, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.40
¬ Typical(swim, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.65
¬ Salient(swim, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.71
¬ Salient(swim, be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.85
¬ Salient(swim, causes you have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.92
¬ Salient(swim, be used to have fun in water)
0.47
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)
0.36
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.92
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.94
¬ Plausible(swim, be used to have fun in water)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.58
Salient(swim, be used to have fun)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Plausible(swim, be used to have fun)
Evidence: 0.31
¬ Typical(swim, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.94
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.55
¬ Typical(canoe, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.96
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.53
¬ Typical(canoe, be use for fun and exercise)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.64
¬ Typical(canoe, be used to have fun on your vacation)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.31
Typical(swim, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)