swim: causes you get wet

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
causes you get wet 1.00
causes get wet 0.98
be used to get wet 0.95
causes be wet 0.94
requires expect to get wet 0.89
requires prepare to get wet 0.88
be motivated by water be cool and wet 0.86
requires put on wet suit 0.83
has effect of be wet 0.82
causes you have fun 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(swim, causes you get wet)
Evidence: 0.17
¬ Remarkable(scuba dive, requires put on wet suit)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.95
Evidence: 0.92
¬ Remarkable(swim, causes you get wet)
Evidence: 0.66
¬ Remarkable(pool, be used to get wet)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.66
Remarkable(pool, be used to get wet)
Evidence: 0.24
¬ Plausible(pool, be used to get wet)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.17
Remarkable(scuba dive, requires put on wet suit)
Evidence: 0.24
¬ Plausible(scuba dive, requires put on wet suit)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.92
¬ Salient(swim, causes you get wet)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.92
Remarkable(swim, causes you get wet)
Evidence: 0.85
¬ Remarkable(swim, causes get wet)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.92
Salient(swim, causes you get wet)
Evidence: 0.90
¬ Salient(swim, causes get wet)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.76
¬ Plausible(swim, causes get wet)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.06
Typical(swim, causes you get wet)
Evidence: 0.12
¬ Typical(swim, causes get wet)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.06
Typical(swim, causes you get wet)
Evidence: 0.06
¬ Typical(swim, be motivated by water be cool and wet)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Salient(swim, causes you get wet)
Evidence: 0.88
¬ Salient(swim, be motivated by water be cool and wet)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(swim, causes you get wet)
Evidence: 0.93
¬ Remarkable(swim, be motivated by water be cool and wet)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.92
Remarkable(swim, causes you get wet)
Evidence: 0.73
¬ Remarkable(swim, has effect of be wet)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.86
¬ Plausible(swim, be motivated by water be cool and wet)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Salient(swim, causes you get wet)
Evidence: 0.91
¬ Salient(swim, has effect of be wet)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Salient(swim, causes you get wet)
Evidence: 0.85
¬ Salient(swim, causes you have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(swim, causes you get wet)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.73
¬ Plausible(swim, has effect of be wet)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.06
Typical(swim, causes you get wet)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.06
Typical(swim, causes you get wet)
Evidence: 0.16
¬ Typical(swim, has effect of be wet)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(swim, causes you get wet)
Evidence: 0.06
¬ Typical(swim, causes you get wet)
Evidence: 0.92
¬ Remarkable(swim, causes you get wet)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Plausible(swim, causes you get wet)
Evidence: 0.06
¬ Typical(swim, causes you get wet)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.92
¬ Remarkable(swim, causes you get wet)
Evidence: 0.42
¬ Typical(pool, be used to get wet)
0.05
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(swim, causes you get wet)
Evidence: 0.58
¬ Typical(scuba dive, requires put on wet suit)