sword: be cool

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, spear
Weight: 0.35
, knife
Weight: 0.35
, razor blade
Weight: 0.35
, pocket knife
Weight: 0.35

Related properties

Property Similarity
be cool 1.00
be used to look cool 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.07
Plausible(sword, be cool)
Evidence: 0.52
¬ Salient(sword, be cool)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.55
Remarkable(sword, be cool)
Evidence: 0.32
¬ Remarkable(sword, be used to look cool)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.07
Plausible(sword, be cool)
Evidence: 0.17
¬ Plausible(sword, be used to look cool)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.52
Salient(sword, be cool)
Evidence: 0.39
¬ Salient(sword, be used to look cool)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.67
Typical(sword, be cool)
Evidence: 0.59
¬ Typical(sword, be used to look cool)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.52
Salient(sword, be cool)
Evidence: 0.67
¬ Typical(sword, be cool)
Evidence: 0.55
¬ Remarkable(sword, be cool)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.07
Plausible(sword, be cool)
Evidence: 0.67
¬ Typical(sword, be cool)