sword: be for pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, rapier
Weight: 0.53
, submachine gun
Weight: 0.36
, spear
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be for pvp 1.00
broken in pvp 0.87
be such complete garbage in pvp 0.83
be for noob 0.77
is nerfed 0.77
break in zelda 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.54
Plausible(blade, be for noob)
Evidence: 0.51
¬ Typical(sword, be for pvp)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.25
Plausible(sword, be for pvp)
Evidence: 0.54
¬ Plausible(blade, be for noob)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.15
¬ Remarkable(sword, be for pvp)
Evidence: 0.26
¬ Remarkable(blade, be for noob)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.15
¬ Remarkable(sword, be for pvp)
Evidence: 0.25
¬ Remarkable(spear, be such complete garbage in pvp)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.54
Plausible(blade, be for noob)
Evidence: 0.15
Remarkable(sword, be for pvp)
Evidence: 0.25
¬ Plausible(sword, be for pvp)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.25
Plausible(sword, be for pvp)
Evidence: 0.25
Remarkable(spear, be such complete garbage in pvp)
Evidence: 0.43
¬ Plausible(spear, be such complete garbage in pvp)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.25
Plausible(sword, be for pvp)
Evidence: 0.19
¬ Salient(sword, be for pvp)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.15
Remarkable(sword, be for pvp)
Evidence: 0.03
¬ Remarkable(sword, break in zelda)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.25
Plausible(sword, be for pvp)
Evidence: 0.04
¬ Plausible(sword, break in zelda)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.19
Salient(sword, be for pvp)
Evidence: 0.04
¬ Salient(sword, break in zelda)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.51
Typical(sword, be for pvp)
Evidence: 0.25
¬ Typical(sword, break in zelda)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Salient(sword, be for pvp)
Evidence: 0.51
¬ Typical(sword, be for pvp)
Evidence: 0.15
¬ Remarkable(sword, be for pvp)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.25
Plausible(sword, be for pvp)
Evidence: 0.51
¬ Typical(sword, be for pvp)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.15
¬ Remarkable(sword, be for pvp)
Evidence: 0.75
¬ Typical(blade, be for noob)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.15
¬ Remarkable(sword, be for pvp)
Evidence: 0.63
¬ Typical(spear, be such complete garbage in pvp)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Typical(sword, be for pvp)
Evidence: 0.75
¬ Typical(blade, be for noob)