sword: be ineffective on humans

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, rapier
Weight: 0.53
, submachine gun
Weight: 0.36
, spear
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be ineffective on humans 1.00
was important to humans 0.80
be useless against grendel 0.79
was important to early humans 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.93
Plausible(tool, was important to early humans)
Evidence: 0.29
¬ Typical(sword, be ineffective on humans)
0.51
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.84
Plausible(tool, was important to humans)
Evidence: 0.29
¬ Typical(sword, be ineffective on humans)
0.40
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.18
Plausible(weapon, be useless against grendel)
Evidence: 0.29
¬ Typical(sword, be ineffective on humans)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.18
¬ Plausible(weapon, be useless against grendel)
0.02
Rule weight: 0.09
Evidence weight: 0.25
Similarity weight: 0.80
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.84
¬ Plausible(tool, was important to humans)
0.01
Rule weight: 0.09
Evidence weight: 0.17
Similarity weight: 0.78
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.93
¬ Plausible(tool, was important to early humans)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.11
¬ Remarkable(weapon, be useless against grendel)
0.40
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.62
¬ Remarkable(tool, was important to early humans)
0.40
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.73
¬ Remarkable(tool, was important to humans)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.84
Plausible(tool, was important to humans)
Evidence: 0.18
Remarkable(sword, be ineffective on humans)
Evidence: 0.11
¬ Plausible(sword, be ineffective on humans)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.93
Plausible(tool, was important to early humans)
Evidence: 0.18
Remarkable(sword, be ineffective on humans)
Evidence: 0.11
¬ Plausible(sword, be ineffective on humans)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.18
Plausible(weapon, be useless against grendel)
Evidence: 0.18
Remarkable(sword, be ineffective on humans)
Evidence: 0.11
¬ Plausible(sword, be ineffective on humans)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.14
¬ Salient(sword, be ineffective on humans)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.18
Remarkable(sword, be ineffective on humans)
Evidence: 0.05
¬ Remarkable(sword, be useless against grendel)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.14
Salient(sword, be ineffective on humans)
Evidence: 0.06
¬ Salient(sword, be useless against grendel)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.06
¬ Plausible(sword, be useless against grendel)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.29
Typical(sword, be ineffective on humans)
Evidence: 0.29
¬ Typical(sword, be useless against grendel)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.14
Salient(sword, be ineffective on humans)
Evidence: 0.29
¬ Typical(sword, be ineffective on humans)
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.11
Plausible(sword, be ineffective on humans)
Evidence: 0.29
¬ Typical(sword, be ineffective on humans)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.50
¬ Typical(weapon, be useless against grendel)
0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.85
¬ Typical(tool, was important to humans)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(sword, be ineffective on humans)
Evidence: 0.98
¬ Typical(tool, was important to early humans)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.29
Typical(sword, be ineffective on humans)
Evidence: 0.50
¬ Typical(weapon, be useless against grendel)
0.15
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.29
Typical(sword, be ineffective on humans)
Evidence: 0.85
¬ Typical(tool, was important to humans)
0.12
Rule weight: 0.48
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.29
Typical(sword, be ineffective on humans)
Evidence: 0.98
¬ Typical(tool, was important to early humans)