sword: be used to maim

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, spear
Weight: 0.35
, knife
Weight: 0.35
, razor blade
Weight: 0.35
, pocket knife
Weight: 0.35

Related properties

Property Similarity
be used to maim 1.00
be used to injure 0.80
injure 0.79
be used to inflict harm 0.76
be used to kill 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.83
Plausible(weapon, be used to inflict harm)
Evidence: 0.79
¬ Typical(sword, be used to maim)
0.24
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.79
¬ Typical(sword, be used to maim)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.30
¬ Plausible(weapon, be used to injure)
0.01
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.76
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.83
¬ Plausible(weapon, be used to inflict harm)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
0.35
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.66
¬ Remarkable(weapon, be used to inflict harm)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.44
¬ Remarkable(knife, be used to kill)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.29
Remarkable(sword, be used to maim)
Evidence: 0.05
¬ Plausible(sword, be used to maim)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.83
Plausible(weapon, be used to inflict harm)
Evidence: 0.29
Remarkable(sword, be used to maim)
Evidence: 0.05
¬ Plausible(sword, be used to maim)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.44
Remarkable(knife, be used to kill)
Evidence: 0.12
¬ Plausible(knife, be used to kill)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.29
¬ Salient(sword, be used to maim)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.79
Typical(sword, be used to maim)
Evidence: 0.32
¬ Typical(sword, be used to injure)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.79
Typical(sword, be used to maim)
Evidence: 0.33
¬ Typical(sword, injure)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.27
¬ Plausible(sword, be used to injure)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.27
¬ Plausible(sword, injure)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.29
Remarkable(sword, be used to maim)
Evidence: 0.72
¬ Remarkable(sword, injure)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.29
Salient(sword, be used to maim)
Evidence: 0.75
¬ Salient(sword, be used to injure)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.29
Salient(sword, be used to maim)
Evidence: 0.74
¬ Salient(sword, injure)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.29
Remarkable(sword, be used to maim)
Evidence: 0.75
¬ Remarkable(sword, be used to injure)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.29
Salient(sword, be used to maim)
Evidence: 0.79
¬ Typical(sword, be used to maim)
Evidence: 0.29
¬ Remarkable(sword, be used to maim)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.05
Plausible(sword, be used to maim)
Evidence: 0.79
¬ Typical(sword, be used to maim)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.29
¬ Typical(weapon, be used to inflict harm)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
Evidence: 0.65
¬ Typical(knife, be used to kill)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.79
Typical(sword, be used to maim)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.79
Typical(sword, be used to maim)
Evidence: 0.29
¬ Typical(weapon, be used to inflict harm)