tailor: need know

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trade
Weight: 0.55
, craftsman
Weight: 0.53
, person
Weight: 0.46
, business
Weight: 0.45
, fish
Weight: 0.43
Siblings blacksmith
Weight: 0.30
, carpenter
Weight: 0.30
, barber shop
Weight: 0.30
, sewing
Weight: 0.29

Related properties

Property Similarity
need know 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.85
¬ Remarkable(tailor, need know)
Evidence: 0.90
¬ Remarkable(carpenter, need know)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.54
Plausible(tailor, need know)
Evidence: 0.90
Remarkable(carpenter, need know)
Evidence: 0.47
¬ Plausible(carpenter, need know)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.54
Plausible(tailor, need know)
Evidence: 0.75
¬ Salient(tailor, need know)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.75
Salient(tailor, need know)
Evidence: 0.45
¬ Typical(tailor, need know)
Evidence: 0.85
¬ Remarkable(tailor, need know)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.54
Plausible(tailor, need know)
Evidence: 0.45
¬ Typical(tailor, need know)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.85
¬ Remarkable(tailor, need know)
Evidence: 0.32
¬ Typical(carpenter, need know)