take car for drive: requires drive it into grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires drive it into grind 1.00
requires have drive licence 0.86
requires drive licence 0.85
requires take your drive licence 0.85
requires know how to drive 0.81
requires get into car 0.81
requires know how to drive car 0.80
requires back it out 0.79
be used to keep it run 0.78
causes drive around in car 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.72
¬ Salient(take car for drive, requires drive it into grind)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.90
¬ Plausible(take car for drive, requires have drive licence)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.86
¬ Plausible(take car for drive, requires drive licence)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.99
¬ Plausible(take car for drive, requires know how to drive)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.96
¬ Plausible(take car for drive, requires get into car)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.06
¬ Typical(take car for drive, requires know how to drive)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.04
¬ Typical(take car for drive, requires know how to drive car)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.99
¬ Plausible(take car for drive, requires know how to drive car)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.99
¬ Plausible(take car for drive, be used to keep it run)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.25
¬ Salient(take car for drive, requires get into car)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.99
¬ Plausible(take car for drive, causes drive around in car)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.06
¬ Typical(take car for drive, be used to keep it run)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.05
¬ Typical(take car for drive, causes drive around in car)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.56
¬ Salient(take car for drive, requires have drive licence)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.58
¬ Salient(take car for drive, requires drive licence)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.15
¬ Typical(take car for drive, requires get into car)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.57
¬ Remarkable(take car for drive, requires drive licence)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.25
¬ Typical(take car for drive, requires have drive licence)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.71
¬ Remarkable(take car for drive, requires have drive licence)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.84
¬ Salient(take car for drive, requires know how to drive)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.77
¬ Remarkable(take car for drive, requires get into car)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.14
Typical(take car for drive, requires drive it into grind)
Evidence: 0.33
¬ Typical(take car for drive, requires drive licence)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.86
¬ Salient(take car for drive, requires know how to drive car)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.85
¬ Remarkable(take car for drive, requires know how to drive)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.87
¬ Salient(take car for drive, be used to keep it run)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.84
¬ Salient(take car for drive, causes drive around in car)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.85
¬ Remarkable(take car for drive, be used to keep it run)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.93
¬ Remarkable(take car for drive, requires know how to drive car)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.68
Remarkable(take car for drive, requires drive it into grind)
Evidence: 0.91
¬ Remarkable(take car for drive, causes drive around in car)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.72
Salient(take car for drive, requires drive it into grind)
Evidence: 0.14
¬ Typical(take car for drive, requires drive it into grind)
Evidence: 0.68
¬ Remarkable(take car for drive, requires drive it into grind)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(take car for drive, requires drive it into grind)
Evidence: 0.14
¬ Typical(take car for drive, requires drive it into grind)