tap: be played at 2100

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be played at 2100 1.00
be played at 2200 1.00
be played at 2300 1.00
played at 10 1.00
played at 2200 1.00
is played 0.97
be played at night 0.95
be played night 0.93
be played at 10 pm 0.84
be played at 11 pm 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.96
¬ Salient(tap, be played at 2100)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, be played at 2200)
0.84
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, be played at 2300)
0.84
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, played at 2200)
0.84
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, played at 10)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.97
¬ Salient(tap, be played at 2200)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.97
¬ Salient(tap, be played at 2300)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.97
¬ Salient(tap, played at 2200)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.99
¬ Salient(tap, played at 10)
0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.94
¬ Plausible(tap, be played at 2200)
0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.94
¬ Plausible(tap, be played at 2300)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.97
¬ Typical(tap, be played at night)
0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.94
¬ Plausible(tap, played at 2200)
0.80
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.96
¬ Plausible(tap, played at 10)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.88
¬ Typical(tap, be played night)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.90
¬ Salient(tap, be played at night)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.63
¬ Salient(tap, be played night)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.89
¬ Plausible(tap, be played at night)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.71
¬ Plausible(tap, be played night)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, be played at 10 pm)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Typical(tap, be played at 2100)
Evidence: 0.99
¬ Typical(tap, be played at 11 pm)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.99
¬ Salient(tap, be played at 10 pm)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.99
¬ Salient(tap, be played at 11 pm)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.32
¬ Remarkable(tap, be played night)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.96
¬ Plausible(tap, be played at 10 pm)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.97
¬ Plausible(tap, be played at 11 pm)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.42
¬ Remarkable(tap, be played at night)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.50
¬ Remarkable(tap, played at 2200)
0.63
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.51
¬ Remarkable(tap, be played at 2200)
0.63
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.53
¬ Remarkable(tap, be played at 2300)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.56
¬ Remarkable(tap, played at 10)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.56
¬ Remarkable(tap, be played at 10 pm)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.50
Remarkable(tap, be played at 2100)
Evidence: 0.56
¬ Remarkable(tap, be played at 11 pm)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.96
Salient(tap, be played at 2100)
Evidence: 0.98
¬ Typical(tap, be played at 2100)
Evidence: 0.50
¬ Remarkable(tap, be played at 2100)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(tap, be played at 2100)
Evidence: 0.98
¬ Typical(tap, be played at 2100)