tap: be played at funerals

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be played at funerals 1.00
be played at military funerals 0.96
be recorded at funerals 0.91
be recorded at military funerals 0.89
be played at 2100 0.78
be played at 2200 0.78
be played at 2300 0.78
played at 10 0.78
played at 2200 0.78
be played at night 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.28
¬ Salient(tap, be played at funerals)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.14
¬ Remarkable(tap, be played at military funerals)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.09
¬ Remarkable(tap, be recorded at military funerals)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.20
¬ Salient(tap, be played at military funerals)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.31
¬ Plausible(tap, be played at military funerals)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.59
¬ Typical(tap, be played at military funerals)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.18
¬ Salient(tap, be recorded at military funerals)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.55
¬ Typical(tap, be recorded at military funerals)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.67
¬ Plausible(tap, be recorded at military funerals)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.98
¬ Typical(tap, be played at 2100)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.99
¬ Typical(tap, be played at 2200)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.97
¬ Typical(tap, be played at night)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.99
¬ Typical(tap, be played at 2300)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.99
¬ Typical(tap, played at 2200)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.69
Typical(tap, be played at funerals)
Evidence: 0.99
¬ Typical(tap, played at 10)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.42
¬ Remarkable(tap, be played at night)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.50
¬ Remarkable(tap, be played at 2100)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.50
¬ Remarkable(tap, played at 2200)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.51
¬ Remarkable(tap, be played at 2200)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.53
¬ Remarkable(tap, be played at 2300)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.19
Remarkable(tap, be played at funerals)
Evidence: 0.56
¬ Remarkable(tap, played at 10)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.89
¬ Plausible(tap, be played at night)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.93
¬ Plausible(tap, be played at 2100)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.94
¬ Plausible(tap, be played at 2200)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.94
¬ Plausible(tap, played at 2200)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.94
¬ Plausible(tap, be played at 2300)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.96
¬ Plausible(tap, played at 10)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.90
¬ Salient(tap, be played at night)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.96
¬ Salient(tap, be played at 2100)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.97
¬ Salient(tap, played at 2200)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.97
¬ Salient(tap, be played at 2200)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.97
¬ Salient(tap, be played at 2300)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.99
¬ Salient(tap, played at 10)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(tap, be played at funerals)
Evidence: 0.69
¬ Typical(tap, be played at funerals)
Evidence: 0.19
¬ Remarkable(tap, be played at funerals)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.44
Plausible(tap, be played at funerals)
Evidence: 0.69
¬ Typical(tap, be played at funerals)