tape measure: have play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.67
, device
Weight: 0.63
, equipment
Weight: 0.63
, item
Weight: 0.62
Siblings tape
Weight: 0.37
, magnetic tape
Weight: 0.36
, tape dispenser
Weight: 0.35
, scotch tape
Weight: 0.35

Related properties

Property Similarity
have play 1.00
be in even game 0.84
be in game 0.83
be bad for game 0.81
leave game 0.80
play sounds 0.78
have emojis 0.78
define game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.48
¬ Typical(tape measure, have play)
0.41
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.48
¬ Typical(tape measure, have play)
0.40
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.43
Plausible(item, be in game)
Evidence: 0.48
¬ Typical(tape measure, have play)
0.40
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.58
Plausible(item, define game)
Evidence: 0.48
¬ Typical(tape measure, have play)
0.31
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.48
¬ Typical(tape measure, have play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.13
¬ Plausible(item, leave game)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.43
¬ Plausible(item, be in game)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.45
¬ Plausible(item, be in even game)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.67
¬ Plausible(item, be bad for game)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.58
¬ Plausible(item, define game)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.16
¬ Remarkable(item, leave game)
0.19
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.69
¬ Remarkable(item, define game)
0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.79
¬ Remarkable(item, be bad for game)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.84
¬ Remarkable(item, be in even game)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.83
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.87
¬ Remarkable(item, be in game)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.81
Remarkable(tape measure, have play)
Evidence: 0.55
¬ Plausible(tape measure, have play)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.43
Plausible(item, be in game)
Evidence: 0.81
Remarkable(tape measure, have play)
Evidence: 0.55
¬ Plausible(tape measure, have play)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.81
Remarkable(tape measure, have play)
Evidence: 0.55
¬ Plausible(tape measure, have play)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.81
Remarkable(tape measure, have play)
Evidence: 0.55
¬ Plausible(tape measure, have play)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.58
Plausible(item, define game)
Evidence: 0.81
Remarkable(tape measure, have play)
Evidence: 0.55
¬ Plausible(tape measure, have play)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.73
¬ Salient(tape measure, have play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.73
Salient(tape measure, have play)
Evidence: 0.48
¬ Typical(tape measure, have play)
Evidence: 0.81
¬ Remarkable(tape measure, have play)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.55
Plausible(tape measure, have play)
Evidence: 0.48
¬ Typical(tape measure, have play)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.29
¬ Typical(item, be in game)
0.31
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.35
¬ Typical(item, be in even game)
0.29
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.36
¬ Typical(item, leave game)
0.20
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.59
¬ Typical(item, define game)
0.20
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(tape measure, have play)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.48
Typical(tape measure, have play)
Evidence: 0.29
¬ Typical(item, be in game)
0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.48
Typical(tape measure, have play)
Evidence: 0.35
¬ Typical(item, be in even game)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.48
Typical(tape measure, have play)
Evidence: 0.36
¬ Typical(item, leave game)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.48
Typical(tape measure, have play)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.48
Typical(tape measure, have play)
Evidence: 0.59
¬ Typical(item, define game)