tapper: is jewelry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.49
, worker
Weight: 0.36
, tool
Weight: 0.33
, idea
Weight: 0.32
, conservative
Weight: 0.29
Siblings soccer ball
Weight: 0.29
, iron man
Weight: 0.29
, slot
Weight: 0.29
, curling
Weight: 0.28
, snap
Weight: 0.28

Related properties

Property Similarity
is jewelry 1.00
is jewelers 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.14
Plausible(tapper, is jewelry)
Evidence: 0.20
¬ Salient(tapper, is jewelry)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.31
Remarkable(tapper, is jewelry)
Evidence: 0.12
¬ Remarkable(tapper, is jewelers)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.20
Salient(tapper, is jewelry)
Evidence: 0.14
¬ Salient(tapper, is jewelers)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.14
Plausible(tapper, is jewelry)
Evidence: 0.15
¬ Plausible(tapper, is jewelers)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.22
Typical(tapper, is jewelry)
Evidence: 0.41
¬ Typical(tapper, is jewelers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.20
Salient(tapper, is jewelry)
Evidence: 0.22
¬ Typical(tapper, is jewelry)
Evidence: 0.31
¬ Remarkable(tapper, is jewelry)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.14
Plausible(tapper, is jewelry)
Evidence: 0.22
¬ Typical(tapper, is jewelry)