tattoo: be considered bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symbol
Weight: 0.61
, item
Weight: 0.59
, act
Weight: 0.55
, marker
Weight: 0.55
, detail
Weight: 0.55
Siblings logo
Weight: 0.33
, necklace
Weight: 0.33
, pentagram
Weight: 0.33
, crucifix
Weight: 0.33
, sticker
Weight: 0.32

Related properties

Property Similarity
be considered bad 1.00
look bad 0.82
be bad for game 0.78
be viewed 0.77
be considered unprofessional 0.76
is viewed negatively 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.51
¬ Typical(tattoo, be considered bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.27
¬ Remarkable(tattoo, be considered bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.27
Remarkable(tattoo, be considered bad)
Evidence: 0.31
¬ Plausible(tattoo, be considered bad)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.25
¬ Salient(tattoo, be considered bad)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.51
Typical(tattoo, be considered bad)
Evidence: 0.19
¬ Typical(tattoo, be viewed)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.25
Salient(tattoo, be considered bad)
Evidence: 0.20
¬ Salient(tattoo, look bad)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.27
Remarkable(tattoo, be considered bad)
Evidence: 0.21
¬ Remarkable(tattoo, look bad)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.24
¬ Plausible(tattoo, look bad)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.51
Typical(tattoo, be considered bad)
Evidence: 0.49
¬ Typical(tattoo, look bad)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.51
Typical(tattoo, be considered bad)
Evidence: 0.51
¬ Typical(tattoo, is viewed negatively)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.51
Typical(tattoo, be considered bad)
Evidence: 0.56
¬ Typical(tattoo, be considered unprofessional)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.27
Remarkable(tattoo, be considered bad)
Evidence: 0.42
¬ Remarkable(tattoo, is viewed negatively)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.25
Salient(tattoo, be considered bad)
Evidence: 0.42
¬ Salient(tattoo, is viewed negatively)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.27
Remarkable(tattoo, be considered bad)
Evidence: 0.54
¬ Remarkable(tattoo, be considered unprofessional)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.25
Salient(tattoo, be considered bad)
Evidence: 0.60
¬ Salient(tattoo, be considered unprofessional)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.25
Salient(tattoo, be considered bad)
Evidence: 0.64
¬ Salient(tattoo, be viewed)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.81
¬ Plausible(tattoo, be viewed)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.86
¬ Plausible(tattoo, is viewed negatively)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.92
¬ Plausible(tattoo, be considered unprofessional)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.27
Remarkable(tattoo, be considered bad)
Evidence: 0.89
¬ Remarkable(tattoo, be viewed)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.25
Salient(tattoo, be considered bad)
Evidence: 0.51
¬ Typical(tattoo, be considered bad)
Evidence: 0.27
¬ Remarkable(tattoo, be considered bad)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.31
Plausible(tattoo, be considered bad)
Evidence: 0.51
¬ Typical(tattoo, be considered bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.27
¬ Remarkable(tattoo, be considered bad)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.51
Typical(tattoo, be considered bad)
Evidence: 0.65
¬ Typical(item, be bad for game)