technology: be used in sports

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.66
, breakthrough
Weight: 0.66
, solution
Weight: 0.64
, resource
Weight: 0.64
Siblings computer science
Weight: 0.75
, computer hardware
Weight: 0.74
, fiber optics
Weight: 0.73
, computer program
Weight: 0.71
, internet service provider
Weight: 0.69

Related properties

Property Similarity
be used in sports 1.00
be used in soccer 0.84
be used in basketball 0.82
be involved with baseball 0.80
be used in rugby league 0.77
be used 0.76
be used in volleyball 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Plausible(technology, be used in sports)
Evidence: 0.11
¬ Salient(technology, be used in sports)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.12
Plausible(technology, be used in sports)
Evidence: 0.15
¬ Plausible(technology, be used)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.38
Typical(technology, be used in sports)
Evidence: 0.22
¬ Typical(technology, be used)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.11
Salient(technology, be used in sports)
Evidence: 0.21
¬ Salient(technology, be used)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.16
Remarkable(technology, be used in sports)
Evidence: 0.45
¬ Remarkable(technology, be used)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
Salient(technology, be used in sports)
Evidence: 0.38
¬ Typical(technology, be used in sports)
Evidence: 0.16
¬ Remarkable(technology, be used in sports)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.12
Plausible(technology, be used in sports)
Evidence: 0.38
¬ Typical(technology, be used in sports)