tell story: be used to amuse one child and grandchild

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to amuse one child and grandchild 1.00
be used to teach child 0.82
be used to grandparent 0.81
requires find child 0.80
be used to entertaing young child 0.80
be used to spend time with your child 0.80
causes child go to sleep 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.51
¬ Salient(tell story, be used to amuse one child and grandchild)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.73
Remarkable(tell story, be used to amuse one child and grandchild)
Evidence: 0.03
¬ Remarkable(tell story, causes child go to sleep)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.02
¬ Salient(tell story, causes child go to sleep)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.49
Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.18
¬ Typical(tell story, be used to spend time with your child)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.73
Remarkable(tell story, be used to amuse one child and grandchild)
Evidence: 0.53
¬ Remarkable(tell story, be used to entertaing young child)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.73
Remarkable(tell story, be used to amuse one child and grandchild)
Evidence: 0.63
¬ Remarkable(tell story, requires find child)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.49
Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.37
¬ Typical(tell story, be used to teach child)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.73
Remarkable(tell story, be used to amuse one child and grandchild)
Evidence: 0.70
¬ Remarkable(tell story, be used to teach child)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.84
¬ Plausible(tell story, be used to teach child)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.82
¬ Plausible(tell story, requires find child)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.82
¬ Plausible(tell story, be used to entertaing young child)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.44
¬ Salient(tell story, requires find child)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.49
Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.44
¬ Typical(tell story, requires find child)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.49
Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.44
¬ Typical(tell story, be used to entertaing young child)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.93
¬ Plausible(tell story, be used to spend time with your child)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.84
¬ Plausible(tell story, causes child go to sleep)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.73
Remarkable(tell story, be used to amuse one child and grandchild)
Evidence: 0.85
¬ Remarkable(tell story, be used to spend time with your child)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.60
¬ Salient(tell story, be used to teach child)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.60
¬ Salient(tell story, be used to entertaing young child)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.71
¬ Salient(tell story, be used to spend time with your child)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.49
Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.72
¬ Typical(tell story, causes child go to sleep)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(tell story, be used to amuse one child and grandchild)
Evidence: 0.49
¬ Typical(tell story, be used to amuse one child and grandchild)
Evidence: 0.73
¬ Remarkable(tell story, be used to amuse one child and grandchild)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(tell story, be used to amuse one child and grandchild)
Evidence: 0.49
¬ Typical(tell story, be used to amuse one child and grandchild)