tell story: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment 1.00
be used to fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.88
Plausible(tell story, be used to enjoyment)
Evidence: 0.73
¬ Salient(tell story, be used to enjoyment)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.88
Plausible(tell story, be used to enjoyment)
Evidence: 0.84
¬ Plausible(tell story, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
Salient(tell story, be used to enjoyment)
Evidence: 0.68
¬ Salient(tell story, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.41
Typical(tell story, be used to enjoyment)
Evidence: 0.44
¬ Typical(tell story, be used to fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.25
Remarkable(tell story, be used to enjoyment)
Evidence: 0.39
¬ Remarkable(tell story, be used to fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.73
Salient(tell story, be used to enjoyment)
Evidence: 0.41
¬ Typical(tell story, be used to enjoyment)
Evidence: 0.25
¬ Remarkable(tell story, be used to enjoyment)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.88
Plausible(tell story, be used to enjoyment)
Evidence: 0.41
¬ Typical(tell story, be used to enjoyment)