tell story: be used to make person laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make person laugh 1.00
be motivated by it might make person laugh 0.94
be motivated by you want to make someone laugh 0.92
causes child will laugh 0.88
be used to make person remember event 0.82
be motivated by it fun to make stuff up 0.82
be motivated by you like to entertain person 0.81
be motivated by tell someone what your dog do 0.80
causes you have fun 0.79
causes person to listen to you 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.68
¬ Salient(tell story, be used to make person laugh)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.04
¬ Typical(tell story, be motivated by you want to make someone laugh)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.06
¬ Typical(tell story, be motivated by it might make person laugh)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.98
¬ Plausible(tell story, be motivated by it might make person laugh)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.99
¬ Plausible(tell story, be motivated by you want to make someone laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.90
¬ Plausible(tell story, causes child will laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.96
¬ Remarkable(tell story, be motivated by it might make person laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.97
¬ Remarkable(tell story, be motivated by you want to make someone laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.88
¬ Remarkable(tell story, causes child will laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.98
¬ Plausible(tell story, be used to make person remember event)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.97
¬ Plausible(tell story, be motivated by it fun to make stuff up)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.09
¬ Typical(tell story, be used to make person remember event)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.08
¬ Typical(tell story, be motivated by it fun to make stuff up)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.96
¬ Plausible(tell story, causes you have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.86
¬ Remarkable(tell story, be used to make person remember event)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.09
¬ Typical(tell story, causes you have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.93
¬ Remarkable(tell story, be motivated by it fun to make stuff up)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.15
Typical(tell story, be used to make person laugh)
Evidence: 0.21
¬ Typical(tell story, causes child will laugh)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.74
¬ Salient(tell story, be motivated by it might make person laugh)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.60
¬ Salient(tell story, causes child will laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Remarkable(tell story, be used to make person laugh)
Evidence: 0.92
¬ Remarkable(tell story, causes you have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.76
¬ Salient(tell story, be motivated by you want to make someone laugh)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.77
¬ Salient(tell story, be motivated by it fun to make stuff up)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.83
¬ Salient(tell story, be used to make person remember event)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.77
¬ Salient(tell story, causes you have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.68
Salient(tell story, be used to make person laugh)
Evidence: 0.15
¬ Typical(tell story, be used to make person laugh)
Evidence: 0.88
¬ Remarkable(tell story, be used to make person laugh)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(tell story, be used to make person laugh)
Evidence: 0.15
¬ Typical(tell story, be used to make person laugh)