tell story: be used to make person remember event

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make person remember event 1.00
causes remember something you have forget 0.86
be motivated by it might make person laugh 0.82
be used to make person laugh 0.82
be motivated by you want to make someone laugh 0.81
be motivated by you like to entertain person 0.80
be motivated by tell someone what your dog do 0.80
be motivated by it fun to make stuff up 0.79
causes you have fun 0.78
causes person to listen to you 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.83
¬ Salient(tell story, be used to make person remember event)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.98
¬ Plausible(tell story, causes remember something you have forget)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.94
¬ Plausible(tell story, be used to make person laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.98
¬ Plausible(tell story, be motivated by it might make person laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.99
¬ Plausible(tell story, be motivated by you want to make someone laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.09
¬ Typical(tell story, causes remember something you have forget)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.04
¬ Typical(tell story, be motivated by you want to make someone laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.06
¬ Typical(tell story, be motivated by it might make person laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.97
¬ Plausible(tell story, be motivated by it fun to make stuff up)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.64
¬ Salient(tell story, causes remember something you have forget)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.96
¬ Plausible(tell story, causes you have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.84
¬ Remarkable(tell story, causes remember something you have forget)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.08
¬ Typical(tell story, be motivated by it fun to make stuff up)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.68
¬ Salient(tell story, be used to make person laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.88
¬ Remarkable(tell story, be used to make person laugh)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.74
¬ Salient(tell story, be motivated by it might make person laugh)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.09
¬ Typical(tell story, causes you have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.96
¬ Remarkable(tell story, be motivated by it might make person laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.09
Typical(tell story, be used to make person remember event)
Evidence: 0.15
¬ Typical(tell story, be used to make person laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.97
¬ Remarkable(tell story, be motivated by you want to make someone laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.76
¬ Salient(tell story, be motivated by you want to make someone laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.93
¬ Remarkable(tell story, be motivated by it fun to make stuff up)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Remarkable(tell story, be used to make person remember event)
Evidence: 0.92
¬ Remarkable(tell story, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.77
¬ Salient(tell story, be motivated by it fun to make stuff up)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.77
¬ Salient(tell story, causes you have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Salient(tell story, be used to make person remember event)
Evidence: 0.09
¬ Typical(tell story, be used to make person remember event)
Evidence: 0.86
¬ Remarkable(tell story, be used to make person remember event)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(tell story, be used to make person remember event)
Evidence: 0.09
¬ Typical(tell story, be used to make person remember event)