tell story: causes you have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you have fun 1.00
be motivated by it fun to make stuff up 0.88
be motivated by you want to make someone laugh 0.87
causes remember something you have forget 0.85
be motivated by you like to entertain person 0.83
be motivated by your child want you to 0.83
be motivated by it might make person laugh 0.83
be used to make yourself sound important 0.81
be motivated by tell someone what your dog do 0.81
causes child will laugh 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.77
¬ Salient(tell story, causes you have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.97
¬ Plausible(tell story, be motivated by it fun to make stuff up)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.99
¬ Plausible(tell story, be motivated by you want to make someone laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.04
¬ Typical(tell story, be motivated by you want to make someone laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.98
¬ Plausible(tell story, causes remember something you have forget)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.93
¬ Remarkable(tell story, be motivated by it fun to make stuff up)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.08
¬ Typical(tell story, be motivated by it fun to make stuff up)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.97
¬ Remarkable(tell story, be motivated by you want to make someone laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.97
¬ Plausible(tell story, be motivated by your child want you to)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.98
¬ Plausible(tell story, be motivated by it might make person laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.84
¬ Remarkable(tell story, causes remember something you have forget)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.92
¬ Plausible(tell story, be used to make yourself sound important)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.90
¬ Plausible(tell story, causes child will laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.06
¬ Typical(tell story, be motivated by it might make person laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.09
¬ Typical(tell story, causes remember something you have forget)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.08
¬ Typical(tell story, be motivated by your child want you to)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.94
¬ Remarkable(tell story, be motivated by your child want you to)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.96
¬ Remarkable(tell story, be motivated by it might make person laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.85
¬ Remarkable(tell story, be used to make yourself sound important)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(tell story, causes you have fun)
Evidence: 0.88
¬ Remarkable(tell story, causes child will laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.64
¬ Salient(tell story, causes remember something you have forget)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.77
¬ Salient(tell story, be motivated by it fun to make stuff up)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.76
¬ Salient(tell story, be motivated by you want to make someone laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.60
¬ Salient(tell story, causes child will laugh)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.74
¬ Salient(tell story, be motivated by your child want you to)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.74
¬ Salient(tell story, be motivated by it might make person laugh)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.70
¬ Salient(tell story, be used to make yourself sound important)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.20
¬ Typical(tell story, be used to make yourself sound important)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.09
Typical(tell story, causes you have fun)
Evidence: 0.21
¬ Typical(tell story, causes child will laugh)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(tell story, causes you have fun)
Evidence: 0.09
¬ Typical(tell story, causes you have fun)
Evidence: 0.92
¬ Remarkable(tell story, causes you have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(tell story, causes you have fun)
Evidence: 0.09
¬ Typical(tell story, causes you have fun)