termite: be good at math

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents insect
Weight: 0.69
, wood
Weight: 0.60
, fungus
Weight: 0.57
, factor
Weight: 0.55
, creature
Weight: 0.54
Siblings aphid
Weight: 0.37
, dung beetle
Weight: 0.36
, ant
Weight: 0.36
, mosquito bite
Weight: 0.36
, beetle
Weight: 0.36

Related properties

Property Similarity
be good at math 1.00
be good at math joke 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(termite, be good at math)
Evidence: 0.06
¬ Salient(termite, be good at math)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.05
Plausible(termite, be good at math)
Evidence: 0.05
¬ Plausible(termite, be good at math joke)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.06
Remarkable(termite, be good at math)
Evidence: 0.05
¬ Remarkable(termite, be good at math joke)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.06
Salient(termite, be good at math)
Evidence: 0.05
¬ Salient(termite, be good at math joke)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.26
Typical(termite, be good at math)
Evidence: 0.28
¬ Typical(termite, be good at math joke)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Salient(termite, be good at math)
Evidence: 0.26
¬ Typical(termite, be good at math)
Evidence: 0.06
¬ Remarkable(termite, be good at math)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.05
Plausible(termite, be good at math)
Evidence: 0.26
¬ Typical(termite, be good at math)