thing: get more expensive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents obstacle
Weight: 0.66
, element
Weight: 0.65
, everything
Weight: 0.65
, reason
Weight: 0.64
Siblings living thing
Weight: 0.75
, remember
Weight: 0.74
, dark matter
Weight: 0.72
, time out
Weight: 0.70

Related properties

Property Similarity
get more expensive 1.00
be much cheaper at aldi 0.88
get better 0.80
look better than older things 0.80
be safer than things 0.79
just get worse 0.79
look much nicer on without glasses 0.78
get hotter than planck tempature 0.78
feel faster time around 0.77
getting worse 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(thing, get more expensive)
Evidence: 1.00
¬ Salient(thing, get more expensive)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Salient(thing, get more expensive)
Evidence: 1.00
¬ Typical(thing, get more expensive)
Evidence: 0.93
¬ Remarkable(thing, get more expensive)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(thing, get more expensive)
Evidence: 1.00
¬ Typical(thing, get more expensive)